Top Critic Average
A good recommendation when starting Justice Chronicles is keeping your expectations to a cautious high, at most. While the systems at work here are fantastic, the dressing for them is very hit-and-miss; the pixel art is very nice, but the story is bogged down by off-putting cut-scenes and weak dialogue, and, finally, the menus are easy to navigate, even if the local area map is distressingly unattractive. Most will definitely feel a sense of pride upon completing every battle, but they'll have to fight through the odd story and art choices to get to the next one.
Like most RPGs in the Kemco stables, Justice Chronicles does just what it sets out to: recreate the glory days of console JRPGs filtered through a modern, mobile-inspired lens. And while there's no masterful writing or great innovation at play here, an interesting battle system and tried-and-true gameplay loop means that Justice Chronicles succeeds as a slice of low-priced comfort gaming. It doesn't do much to stand out in the 3DS' library of JRPGs — already flooded with some of the finest examples of the genre in recent history — but if you've played the best and are still left with the need to save the world in a turn-based fashion, this is a thoroughly decent choice.