Top Critic Average
What we’ve got here is a strategy game that, while preserving most of the series’ longtime fundamentals, has also found new and surprising ways—through an investment in player choice and more hands-on time with your people—to keep things interesting.
With Civ 6, I really do feel like I’m playing Civ right out of the gates – it’s remarkable how much it reminds me of the first ever game in the series. There’s a certain balance and pull of development vs competition that’s really present and correct, and now it’s accompanied by this delightful, colourful, busy appearance it feels surprisingly fresh, once one can get past its failure to explain stuff like Amenities.
There is little doubt that Civilization VI comes closer than any of its predecessors to that famous Sid Meier quote, one intended as a definition of games in general but is arguably better understood as a rumination on their ideal form: It is a series of truly interesting decisions.
Civilization VI is my new favourite addiction that I honestly can’t really fault. Each of the gameplay changes provides a fresh challenge, but they were well worth undertaking once they clicked. It’s packed full of the stuff that made the previous games great, but also has a crisp style that makes things clear enough when the game gets extremely busy. As such, the vanilla version of Civilization VI is so good, expansions aren’t really necessary to improve upon it. Having said that, I’m excited for what’s next.
Civilization VI has reached the perfection inside the turn based strategy genre. Complex, addictive and with a very strong personality, Firaxis wants us to stay hundreds of hours in front of the PC.
Review in Spanish | Read full review
The features we touched on above are just some of the game-changing and quality of life improvements that Civilization VI has brought to the table. We could go on and on with praise, but really all you need to know is this: Civilization VI is still the supreme deity of historical turn-based strategy games.
Civilization VI is the best strategy game available on the market and a must-buy for everyone who enjoys a good strategy game. It improves and revitalizes the franchise on so many levels. This might be one of the strongest Game of the Year contenders
The me from 1992 would have been blown away by Civilization VI. The amazing graphics and sound, and how cool the cities and farms and units all looked would have been jaw-dropping.
Shrinking such a dense game onto a smaller system and making it work with game-pad controls is no mean feat, and Aspyr’s port of Civilization VI feels like a perfect introduction to the series while also offering a new way to play for experienced fans.
Improving on it's predecessors, Civilization VI stands on the shoulders of giants to reach even beyond. With more freedom, personalization, complexity and meaningful choices than ever, the game is every inch as addicting as ever, even to the veteran, who will toil with the improved difficulty, new victory conditions and mechanics. A masterpiece.
Review in Spanish | Read full review
Sid Meier’s Civilization VI is one of the best turn-based strategy games in recent years. Its new district system is very good. You really need a good strategy to improve in game and mistakes are not easily forgiven especially in high difficulty levels. It’s AI is better in some manners but it yet has problems in diplomacy. However, if you’re a fan of turn-based games, you must buy Civilization VI.
Review in Persian | Read full review
This is an astounding game. Civilization has always been associated as the benchmark for strategy gaming, and Civilization VI is now at the peak. This is as good as it gets.
Civilization VI is the pinnacle of the series. It's featured huge, sweeping changes, and nothing was left out. Everything has found a purpose, they all work together in tandem but also have a reason to stand alone. Only slight AI issues can be found here, but nothing every other 4X or Grand Strategy game hasn't encountered on a worse level. Civilization VI is, frankly, the best 4X strategy game in the world.
Even though he didn't create the 4X genre, Sid Meier and the Civilization series unquestionably nurtured and rose it to prominence for the last 25 years. The latest chapter succeeds, again, in bringing new life to the genre and raising the competition bar to new heights.
Review in Italian | Read full review
Great start, complex strategies, new Leaders to discover, detailed diplomacy, beautiful graphics and a replayability factor that could never be fit into a score. Quality gaming has never felt better!
Whether you’re a veteran of the genre or have never played a 4X game in your life, this game will give you a truly unique, fun and exciting experience that you won’t want to put down. Even if you’re not sure if you’d enjoy a 4X game, let me be the missionary to convert you to the amazing world of Sid Meier’s: Civilization VI.
Civilization VI is most definitely the best base-game installment of the franchise yet. There are so many gameplay mechanics included here that it feels like it’s already had a large expansion. I can’t wait to see what Firaxis could possibly add to improve on an already spectacular and complete game. But as much as I hate to say it, with so much to learn this is one of the least accessible games in the series for newcomers. Still, with beautiful visuals,step-up in AI competence, and so much to do, for returning players this is the best Civilization game in history.
Civilization VI will go down in history as the most fully-featured launch version in the series. Many of those are smartly revamped versions of Civ classics, buy it finds its own identity with great new ideas like spread-out cities, customizeable governments, research boosts, and leader agendas. And even though the AI has some improving to do, it can put up enough of a fight to make world domination a challenge.
Civilization games have oft posed this question to gamers of their empire choice: "Will you stand the test of time?" As a series celebrating its twenty-fifth year with a new entry easily toppling its predecessors, it has answered its own question with a firm and absolute, "Yes!"
Civilization VI feels familiar enough that it’s comfortable to pick up and play for seasoned fans, yet fresh enough that it feels like there’s some new things to try out.
An excellent sequel, that manages to evolve the series in terms of both accessibility and complexity, and maintain its place as one of the best strategy games of all time.
Civilization VI is a worthy sequel for the franchise. Firaxis has crafted the best vanilla version in the franchise's history, with a host of leaders, a great soundtrack, some keen art direction, and new features like the city expansion. There's not much missing this time around and I look forward to seeing what Firaxis adds to an already amazing game.
This is a captivating game, one that consumes your time and gives back more than you put in. It’ll test your ability to make sound decisions, and anticipate the future. While diplomacy and numbers tuning will be required to combat some of the frustration that the game brings, this is yet another outstanding 4X game from Firaxis Games that will undoubtedly become one of the most popular PC titles for the years to come.
Civilization remains the preeminent turn-based strategy game. This iteration has a lot of good ideas and a few flaws in execution. The flaws will be fixed, the good ideas will stay and deepen over time.
Despite a few flaws, Sid Meier's Civilization VI is a competent development of ideas of the cult series. Sid Meier's team made the right emphasis on the diversity of opportunities that allowed us to avoid one-sidedness of Beyond Earth. Each element of gameplay is organically intertwined with others, increasing the depth and leaving a pleasant aftertaste. As a result, we've got the best PC game of 2016.
Review in Russian | Read full review
Sid Meier's Civilization VI is still a great game. Regardless of the platform, it retains its charm and deep gameplay. Versions for stationary consoles turned out to be very successful with well-adapted control for gamepads. If you are a fan of the genre and did not play the game, do it on any convenient system for you.
Review in Russian | Read full review
Strategy games live and die on the complexity and satisfaction of the countless decisions made within them, and it’s here that Civilization VI stands tall. Where its predecessors laid the foundations and systems of play, this is a game that refines and perfects them to a remarkable degree. It’s not without a couple of flaws – the odd diplomatic quirk and some religious spamming are its most notable – but Civilization VI gives the series’ 20-year Anniversary the hurrah it deserves.
It'll take a few balance patches and expansions before it achieves absolute perfection, but the list of wholesale changes Civ VI brings to the storied formula makes for an instantly sumptuous strategy treat.
With reimagined cities, diplomacy and research progression, Civilization feels familiar enough for veterans while making a lot more sense for newcomers. By far the best Civilization experience we've seen in years, only slightly tarnished by slow load times and art that occasionally feels out of place.
Absolutely recommended both to those who want to go back to rewriting the destiny of humanity with a pad in their hands and to beginners who wish to approach one of the most important fragments of gaming history ever.
Review in Italian | Read full review
Civ is a game that almost defies a straightforward 1-10 scoring system. It's a way of life. A serious undertaking which can't be quantified with a simple number. Suffice to say, this is a feature-rich and immersive iteration where attention to detail in design is apparent from the first turn and systems you didn't even realise could be significantly improved have been infused with a spark of genius. True, the AI is a woeful mess and it's lacking a few tooltips but there is none of the hollowness that Civ V had on release. Could this be a worthy successor to the majesty and awe of Civilization IV? Well, ask me again when I top the 300 hour mark. But at the moment, all signs point very clearly to yes.
I’ve already logged dozens and dozens of hours into the game, and I can already see myself logging in a hundred more, easily. Civilization VI is worthy of the series’ legacy, and further reestablishes the age-old “one more turn” joke.
The thing about Civilization VI is that there is so much content, that a traditional review struggles to do it justice. The number of units on show, the diversity in buildings, the research tree, the choice over governmental direction and the bonus this gives; it is honestly a title that is best experienced first hand and delved into in the deepest possible way. It is definitely the most fulfilling and enjoyable Civilization to date, and with Firaxis tendency to add expansions and updates to their products, it can only get better from this point onward. Some irritating issues do exist, such as religion and some slight AI deficiencies, but these are minor complaints in a title that is so easy to get addicted to that it is scary. The strategy crown remains with Sid Meier, and it is hard to see any challengers conquering his empire in the near future.
All in all, Civilization VI is a solid, fun and enjoyable 4x game. Its basic mechanics are simple enough that players of almost any age can learn to play, but the gameplay is complex enough that multiplayer games can be brutal challenges that force players to the limits of their tactical ability. It has its share of flaws but nothing does more than slightly detract from the game. Whether you're playing for a few minutes before work or glancing up to realize that it's 4 AM, Civilization VI is exactly the kind of game that gets its hooks deep into you and never lets go.
Despite some odd AI behaviour issues, Firaxis have delivered one of the most enjoyable entries in the Civilization series to date. Beautiful presentation and accessible new gameplay mechanics mean Civilization VI will have you going one more turn for months to come.
Civilization VI is a refreshing reminder video game franchises as classic as Sid Meier’s classic turn-based strategy series can keep evolving in complexity while still remaining accessible for players, both returning and new.
Sid Meier's Civilization VI is a fantastic addition to the Nintendo Switch library. It brings one of the best games on PC to Nintendo's handheld with little compromise. Sure there's no online multiplayer and the Rise and Fall expansion is missing, but everything else about the core game is present and correct, especially in that it's as addictive as ever, in fact probably even more so.
Civilization 6 präsentiert sich nach dem doch etwas schwächeren Beyond Earth wieder als solider Ableger der Serie und überzeugt mit einigen netten Gameplay Neuerungen und der gewohnten „Just one more turn“ Sucht. Die furchtbare KI bleibt die größte und bis auf ein paar Kleinigkeiten, auch einzige Schwäche von Civilization 6. Sowohl Neueinsteiger als auch Veteranen werden hier auf jeden Fall ihren Spaß haben.
Review in German | Read full review
Civilization VI is a testament that the turn-based strategy genre is very much alive, and is here for more eras to come. Despite some AI personality hiccups and a steep learning curve, you’ll be on the edge of your seat pleading, “Just one more turn!
The king of the 4X games is back and came with a golden crown. Firaxis has made a whole new Civ with a taste both of the past and the present. Perfect for newcomers and a challenge for the experienced ones.
Review in Spanish | Read full review
Civilization VI has more to offer in its base game than its predecessor did. That's not to say it matches Civ V when you take its expansions into account. Gods and Kings and Brave New World are what made Civ V the game it currently is; without them, it was still enjoyable, but it felt incomplete. Civilization VI has the same feeling. You know there's more to come, which makes it difficult to criticise it for not being as good as what's come before.
The old Civ mantra of “one more turn” is stronger than ever. The additions make for a much deeper strategy game and the inclusion of most of the features from previous entries makes for a remarkably well-rounded launch. It will be interesting to see where Civ VI goes, but I have a feeling there won’t be nearly as dramatic a change as Civ V saw.
Civilization VI is the most strategic installment of the Civilization series to date. With upgrades to everything from city planning and management to an entirely revamped social policy system, the are lots of new and improved features to dive into. Diverse maps, unique leader abilities and plenty of interesting rival empires to befriend and fight, Civ VI has a lot to explore and great replay value.
In our preview, we mentioned we weren’t sure if Civlization VI feels like a new game, or merely DLC for Civlization V. After many hours with the game, it’s safe to say that it’s a separate entity, different yet the same. It’s one that franchise fans will enjoy, most definitely.
If I had to bring just one Switch game to a deserted island, it would without a doubt be this one. And I know that I will continue to love this entry, this game, and this franchise for many ages to come.
Civilization is still one of the most addicted series in gaming, and the new installment offers some really interesting addition. The sometimes stupid AI is a bit of a letdown, though.
Review in Swedish | Read full review
Civilization VI has room to improve (particularly the AI), but this is the most complete a baseline Civ game has felt in ages and a few smart tweaks on the formula distinguish it from its predecessor.
Firaxis has done a good job making its long-running franchise leaner than before, while introducing new things (such as Districts, Eureka and Inspiration) that make Civilization VI more straight-forward, in a bid to appeal to a broader audience.
At its worst, Civilization VI is a game with a handful of bugs and a somewhat lacking AI that is wrapped up in a somewhat cartoon-like package. At its best however, Civilization VI is an engrossing 4X strategy game that has more depth and features than ever before.
The Civilization-series has always been a game near to perfection within its own universe and over the past years, every new game made just some slight but useful changes to please the fans and give every round a new, exciting twist. So, it's not a big surprise, that almost nothing changed this year - but the features that have changed almost make it a completely new game. Despite the new, amazing visuals there's this new thing called "districts" and after being uncertain in the beginning, I now can't image how I could ever play a Civilization without this feature. Of course, the new (and old) leaders and nations still are amazing and everytime, I wanted to quit the game, I took "just another, last round". I don't need to tell you, this never worked, right?
Review in German | Read full review
Much like Civilization V, Civilization VI feels like one step foward and two steps backward. Some neat ideas get mixed in odd design decisions and unhelpful UI. Still a great entry point for those interested in 4X, just make sure to have a bit of patience with its erratic AI.
Review in Portuguese | Read full review
Civilization VI carries forward almost all of the mechanics from V: spies, trading routes, religion, ideologies, the hexagonal map, and so on. As a result, the game is just as strong as its previous incarnation, while nevertheless finding ways to expand upon this experience.
Civilization VI offers a variety of changes that significantly alter the way this long-running strategy franchise plays, but some notable issues - chief among them is the poor AI - prevent it from reaching greatness.
Civilization VI is a worthwhile addition to the series. It takes the familiar Civilization formula and builds on it to give more power to its players. Despite some interface issues, its a great game that you will lose hours and hours in.
I found some problems with 'Civilization VI' but not enough to keep me from enjoying it for quite a few hours. Firaxis has improved some systems and stumbled on others, including things that should be in good shape by now, like diplomacy. I have a feeling that a year from now it will be a much better, bigger game, (not to mention cheaper) as is tradition with this series. I just wish that the inevitable DLC felt more like expansions and less like content filling in the gaps from the day one release.
While a flawed entry, it does have some bright moments. Districts are a great addition and the government system has been overhauled. However, there’s a lot missing and it’s a bit slow.