Sid Meier's Civilization VI
Civilization VI will go down in history as the most fully-featured launch version in the series. Many of those are smartly revamped versions of Civ classics, buy it finds its own identity with great new ideas like spread-out cities, customizeable governments, research boosts, and leader agendas. And even though the AI has some improving to do, it can put up enough of a fight to make world domination a challenge.
Civ 6 harnesses the series' great strengths and adds wonderful new features of its own in an accessible and compelling entry.
Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.
An excellent sequel, that manages to evolve the series in terms of both accessibility and complexity, and maintain its place as one of the best strategy games of all time.
Civilization remains as addictive as ever. As soon as you start building your empire, say goodbye to your weekend
The series that cemented the 4X strategy formula continues to stand the test of time with a stellar entry that adds richness and depth in expected places.
Civ 6 is smarter and more varied, but doesn't show much progress
What we’ve got here is a strategy game that, while preserving most of the series’ longtime fundamentals, has also found new and surprising ways—through an investment in player choice and more hands-on time with your people—to keep things interesting.
Civilization VI is a worthy sequel for the franchise. Firaxis has crafted the best vanilla version in the franchise's history, with a host of leaders, a great soundtrack, some keen art direction, and new features like the city expansion. There's not much missing this time around and I look forward to seeing what Firaxis adds to an already amazing game.