Sid Meier's Civilization VI Reviews
While a flawed entry, it does have some bright moments. Districts are a great addition and the government system has been overhauled. However, there’s a lot missing and it’s a bit slow.
I found some problems with 'Civilization VI' but not enough to keep me from enjoying it for quite a few hours. Firaxis has improved some systems and stumbled on others, including things that should be in good shape by now, like diplomacy. I have a feeling that a year from now it will be a much better, bigger game, (not to mention cheaper) as is tradition with this series. I just wish that the inevitable DLC felt more like expansions and less like content filling in the gaps from the day one release.
There have been a few solid play improvements on Civ 5, but not enough to justify its current price tag.
Civilization VI is a worthwhile addition to the series. It takes the familiar Civilization formula and builds on it to give more power to its players. Despite some interface issues, its a great game that you will lose hours and hours in.
If you enjoyed Civilization V, then VI is right up your alley. If anything I've mentioned puts you off, then wait for some of the expansions to beef up the game.
Civilization VI offers a variety of changes that significantly alter the way this long-running strategy franchise plays, but some notable issues - chief among them is the poor AI - prevent it from reaching greatness.
Civilization VI carries forward almost all of the mechanics from V: spies, trading routes, religion, ideologies, the hexagonal map, and so on. As a result, the game is just as strong as its previous incarnation, while nevertheless finding ways to expand upon this experience.
Civilization 6 is great thanks to the many rulers, it's addicting gameplay and because of how well it works on Switch. It's a shame the online multiplayer is missing. It shows it doesn't have everything the PC has, but the gameplay will keep you playing.
Review in Dutch | Read full review
Much like Civilization V, Civilization VI feels like one step foward and two steps backward. Some neat ideas get mixed in odd design decisions and unhelpful UI. Still a great entry point for those interested in 4X, just make sure to have a bit of patience with its erratic AI.
Review in Portuguese | Read full review
The strategy genre keeps making leaps and bounds, while maintaining its roots and core base. Civilization VI is no exception.
The Civilization-series has always been a game near to perfection within its own universe and over the past years, every new game made just some slight but useful changes to please the fans and give every round a new, exciting twist. So, it's not a big surprise, that almost nothing changed this year - but the features that have changed almost make it a completely new game. Despite the new, amazing visuals there's this new thing called "districts" and after being uncertain in the beginning, I now can't image how I could ever play a Civilization without this feature. Of course, the new (and old) leaders and nations still are amazing and everytime, I wanted to quit the game, I took "just another, last round". I don't need to tell you, this never worked, right?
Review in German | Read full review
A really superb game, let down by silly little bugs. Massive scope, potential for an incredible amount of variety. It will keep me engaged for a long, long time to come.
Despite some not particularly nice to accept, marketing decisions of the publisher and minor restrictions, which due to the platform could not be avoided again I got caught up in the fun of Civilization VI. After all, there is always another unit to create, a new factory to build, another government policy to change, one more war to lead and resources to manage.
Review in Polish | Read full review
At its worst, Civilization VI is a game with a handful of bugs and a somewhat lacking AI that is wrapped up in a somewhat cartoon-like package. At its best however, Civilization VI is an engrossing 4X strategy game that has more depth and features than ever before.
Firaxis has done a good job making its long-running franchise leaner than before, while introducing new things (such as Districts, Eureka and Inspiration) that make Civilization VI more straight-forward, in a bid to appeal to a broader audience.
The most replayable Civ yet, but the AI is a drawback
Is the latest entry in the series going in the history books as a great one?
Civilization VI has room to improve (particularly the AI), but this is the most complete a baseline Civ game has felt in ages and a few smart tweaks on the formula distinguish it from its predecessor.
Civilization VI is therefore a very complete game, a classic that endures and yet manages to reinvent itself. Much better than its predecessor, both in substance and form.
Review in French | Read full review
Civilization is still one of the most addicted series in gaming, and the new installment offers some really interesting addition. The sometimes stupid AI is a bit of a letdown, though.
Review in Swedish | Read full review