Overfall successfully mixes some unlikely genres to create a fulfilling experience, both through its brilliantly written dialogue and stimulating tactical combat.
Sometimes brutal, but always fun, Overfall will give you hours worth of roguelite enjoyment.
An incredibly challenging experience tempered by engaging gameplay and a beautiful, hand-drawn world.
Overfall is a good game - better than most first attempts at game development. It provides simple laughs, but still decent storytelling. Its strength does not lie in its role-playing aspects, though. It would've been a more tactical game if it allowed for mixing and matching through customisation of characters' skills and passive traits, and unique armour would've done much to alleviate the boredom of looking at generic character models. It does have good replay value with a few unlockable weapons, trinkets, and companions, though. If you want to play a simple blend between role-playing and the randomness of roguelikes, give it a try.
I’d say overall, Overfall struggles to make a great lasting impression, but I think it’s enjoyable and deep enough to stand out, and despite its flaws is certainly worth a bash if you’re interested in this broad genre.
The depth of combat is immensely satisfying, however the relatively low number of questlines for an open world roguelike results in some tiring repeats.