Top Critic Average
I went around looking for reviews to see if it was worth my time, only to discover a vast canyon separating those who enjoy the game and those who hate it. Some people were sanctimoniously finger-wagging, of course, while others more familiar with the niche spoke favorably of it because of course they did. Lost in all of that noise was the answer to the single nagging question I had: is Omega Quintet actually a good game or not? Having now played through it for myself, I can confidently answer that question with a “sometimes yes, sometimes no.”
But to let the technical issues affect your opinion of Omega Quintet is to miss the point. This isn't a blockbuster. This is, effectively, an independent game from a small, creative team. And it's a massive success at being that. It's a deep JRPG mixed with both satire and humour, it's something you haven't seen before, and most importantly: it's fun. Real, genuine fun. Buy it.
Omega Quintet is a jRPG that your wife/girlfriend/mother is going to look at you strangely for playing. Moreso than the usual looks you get from jRPGs. Crafted by the crew at Compile Heart, this entry in your library is super Japanese, even though it's been translated over. That is not meant in any sort of disparaging sense of the term, but instead, if you tend to embrace the concept of Japan's pop idols, and always wanted to turn those into battling jRPG characters, well this is your chance.
I was surprised by Omega Quintet, and extremely happy to say that this game has fixed a lot of those particular issues in my experience. Omega Quintet still has its flaws – mainly involving story and battle balancing – but it's one of the better titles that I've played from them and enjoyed. This game is a very welcoming addition to the Playstation 4's library and I really hope any avid JRPG player will enjoy this title.
At the end of the day, Omega Quintet is a solid first effort on the PS4 for IF/Compa with a neat premise and an enjoyable combat engine. All that's left to do to move forward is to be rid of this archaic progression structure and before we know it, they could very well become a powerhouse in the JRPG arena.
Graphically, Omega Quintet is a mixed bag. Character and enemy designs are pretty good. . . the field environments on the other hand are very basic, and at times a plain eyesore
Overall Omega Quintet is a solid game, as you can tell I enjoyed the battle system the most even though it took a while to get used to and to learn all the stats. It has a very slow start and somewhat boring so don't expect to have the game to click with you instantly.
Despite the boring story and the lack of exploration, Omega Quintet is still a great game. The battle system alone is enough for me to recommend the game, but the game's pros go beyond just that. Plenty of customization options, helpful skipping features, and a general wealth of content just to name a few.
Omega Quintet is a competent role-playing game that builds on Compile Heart's previous successes. The combat system works well and there's an absolute glut of content for those willing to stray from the beaten path. That said, it's not a particularly stunning game to watch, looking more like a remaster than a title genuinely meant exclusively for PlayStation 4. Then there's the inevitable culture clash that comes from Omega Quintet's story and setting, as well as its emphasis on popstars as opposed to armoured knights and space travellers that just won't have the same appeal outside its original market.
Omega Quintet's solid combat and J-POP soundtrack are great and well utilized, but it's held back by its story where its invading forces don't seem to matter as much as the everyday lives of the teenage Maidens you control.
It's kind of hard to give sum up Omega Quintet. It does some core things right, like the combat and the numerous places to explore, but it does a lot of little things wrong, such as the huge amount of fluff and the useless crafting system. I think a sequel would have a lot of potential, but as it stands Omega Quintet might not be worth your money, unless you want to skip by most of the story and dialogue and just focus on the game's solid combat system.
Omega Quintet is a game at battle with itself. On one end, its multifaceted battle system has the potential to make JRPG fans drool. The same is true of the excellent PVS editor which will satisfy fans waiting for anything of this sort to make its way west. On the other hand, its graphics in no way push the PS4 (and some aspects look downright ancient) and all this complexity seems to be at the cost of an awesome storyline
Omega Quintet boasts a unique idol premise, enjoyable exploration, quirky characters and a sensational combat system. Sadly the unlikeable protagonist, disappointing visuals and other issues make the PS4's first exclusive JRPG more difficult to recommend than it ought to be.
Omega Quintet is a promise that fails to execute, and squanders most its intriguing battle mechanics and interesting characters with over-the-top fan service and rote, trope-filled plots.
Overall, Omega Quintet has all the competent trappings of a modern RPG, but it has a lot of things working against it, from the annoying characters to the repetitive (and often poorly translated) dialog.
'Omega Quintet' feels like it has a lot of potential. There's an interesting setting with some quirkiness to it, and the game's battle system is pretty fun, if maybe a bit overly complex. However, several flaws really bring the PS4 game down, and eventually bogs down this title to the point where it's difficult to recommend to most. Those that like Compile Heart's typical output will probably find a decent game, but everyone else might want to wait for a possible sequel to iron out some of the design fallacies.
What’s seen as a shallow musical genre is turned into something that’s bizarrely complex; there’s a lot of depth to the turn-based combat if you manage to wrap your head around its idiosyncrasies. Omega Quntet still falls victim to the seedy baggage that follows idols everywhere, but there are some surprising digs at the industry before it devolves into repetitive sugary sweetness. It’s a collection of dissonant ideas that’s difficult to recommend, but there are rare moments where it’s all in tune.
A great battle system and the ultimate in the sheer amount of customisation features, hampered by a metric-butt-ton of boring dialogue, dragging cutscenes which are boring to watch and boring characters.