Omega Quintet Reviews
Omega Quintet is a competent role-playing game that builds on Compile Heart's previous successes. The combat system works well and there's an absolute glut of content for those willing to stray from the beaten path. That said, it's not a particularly stunning game to watch, looking more like a remaster than a title genuinely meant exclusively for PlayStation 4. Then there's the inevitable culture clash that comes from Omega Quintet's story and setting, as well as its emphasis on popstars as opposed to armoured knights and space travellers that just won't have the same appeal outside its original market.
Omega Quintet is a promise that fails to execute, and squanders most its intriguing battle mechanics and interesting characters with over-the-top fan service and rote, trope-filled plots.
At the end of the day, Omega Quintet is a solid first effort on the PS4 for IF/Compa with a neat premise and an enjoyable combat engine. All that's left to do to move forward is to be rid of this archaic progression structure and before we know it, they could very well become a powerhouse in the JRPG arena.
Compile Heart's first foray onto Sony's shiny new system shows occasional glints of brilliance, but they're few and far between
Omega Quintet's solid combat and J-POP soundtrack are great and well utilized, but it's held back by its story where its invading forces don't seem to matter as much as the everyday lives of the teenage Maidens you control.
It's kind of hard to give sum up Omega Quintet. It does some core things right, like the combat and the numerous places to explore, but it does a lot of little things wrong, such as the huge amount of fluff and the useless crafting system. I think a sequel would have a lot of potential, but as it stands Omega Quintet might not be worth your money, unless you want to skip by most of the story and dialogue and just focus on the game's solid combat system.
I entirely regret purchasing this game.
The combat and music are the highlights here, even if the game doesn't capitalize on the hardware.
Omega Quintet is a game at battle with itself. On one end, its multifaceted battle system has the potential to make JRPG fans drool. The same is true of the excellent PVS editor which will satisfy fans waiting for anything of this sort to make its way west. On the other hand, its graphics in no way push the PS4 (and some aspects look downright ancient) and all this complexity seems to be at the cost of an awesome storyline
Overall, Omega Quintet has all the competent trappings of a modern RPG, but it has a lot of things working against it, from the annoying characters to the repetitive (and often poorly translated) dialog.
I was surprised by Omega Quintet, and extremely happy to say that this game has fixed a lot of those particular issues in my experience. Omega Quintet still has its flaws – mainly involving story and battle balancing – but it's one of the better titles that I've played from them and enjoyed. This game is a very welcoming addition to the Playstation 4's library and I really hope any avid JRPG player will enjoy this title.
Omega Quintet boasts a unique idol premise, enjoyable exploration, quirky characters and a sensational combat system. Sadly the unlikeable protagonist, disappointing visuals and other issues make the PS4's first exclusive JRPG more difficult to recommend than it ought to be.
Same old issues with yet another game in this genre.
Overall Omega Quintet is a solid game, as you can tell I enjoyed the battle system the most even though it took a while to get used to and to learn all the stats. It has a very slow start and somewhat boring so don't expect to have the game to click with you instantly.
Graphically, Omega Quintet is a mixed bag. Character and enemy designs are pretty good. . . the field environments on the other hand are very basic, and at times a plain eyesore
But to let the technical issues affect your opinion of Omega Quintet is to miss the point. This isn't a blockbuster. This is, effectively, an independent game from a small, creative team. And it's a massive success at being that. It's a deep JRPG mixed with both satire and humour, it's something you haven't seen before, and most importantly: it's fun. Real, genuine fun. Buy it.
'Omega Quintet' feels like it has a lot of potential. There's an interesting setting with some quirkiness to it, and the game's battle system is pretty fun, if maybe a bit overly complex. However, several flaws really bring the PS4 game down, and eventually bogs down this title to the point where it's difficult to recommend to most. Those that like Compile Heart's typical output will probably find a decent game, but everyone else might want to wait for a possible sequel to iron out some of the design fallacies.
A great battle system and the ultimate in the sheer amount of customisation features, hampered by a metric-butt-ton of boring dialogue, dragging cutscenes which are boring to watch and boring characters.
Overall, Omega Quintet is a game that good-naturedly tries to punch above its weight.
Omega Quintet suffers in quite a few areas with a huge amount of dialogue filler, not much story progression to its visually dated look that for a PlayStation 4 title may put potential buyers off. For fans of Compile Heart’s style and those looking for a new JRPG experience will find a great amount of pleasure here. The battle system is crammed full of exciting and interesting features that make battles an absolute joy to partake in. The Promotion Video System, although missable, will entice fans of simulation that have been eager to try this style of game mainly confined to Japan. Overall, for a JRPG fan a very enjoyable experience with plenty to offer.