
Tom Clancy's Ghost Recon: Wildlands

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Critic Reviews for Tom Clancy's Ghost Recon: Wildlands
Beautiful yet callous, Wildlands is a serviceable open worlder with strong co-op that doesn't quite put the Ghosts back on the map.
Not worth it as a solo adventure. In co-op, Wildlands is an enjoyable stealth romp that too often gets in its own way.
This huge, wide-open shooter constantly shows its flaws in its mission variety and vehicle physics, but its strong, sandbox-style gameplay and seamless co-op kept me coming back for more madness. If you must repeat experiences over and over, you could far worse than helicopter chases, assassination missions, or drug busts gone wildly wrong.
A stunning open world, brutal combat, and deep customization combine to bring Ghost Recon roaring back from the dead.
As an open world co-op shooter there's a lot to enjoy here, at least until you realise how shallow and repetitive the underlying action is.
A game best experienced with friends, Wildlands is a surprisingly long adventure that gives players a lot of tools for tactical experimentation. Solo play is viable as well, but with by-the-books companion A.I., your strategic options are more limited
Wildlands wants to be both an ultraviolent cartoon and a grounded, ripped-from-the-headlines thriller. It can't do both, and it's much better at being silly and absurd. The mechanical experience of it is as freewheeling a sandbox as I've ever seen, but the frame, the tone and the script weigh it down like an anchor.
Ghost Recon is a large scale cooperative shooter rich in content but with questionable lasting appeal.
OpenCritic Coverage
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