Tom Clancy's Ghost Recon: Wildlands
Top Critic Average
Beautiful yet callous, Wildlands is a serviceable open worlder with strong co-op that doesn't quite put the Ghosts back on the map.
This huge, wide-open shooter constantly shows its flaws in its mission variety and vehicle physics, but its strong, sandbox-style gameplay and seamless co-op kept me coming back for more madness. If you must repeat experiences over and over, you could far worse than helicopter chases, assassination missions, or drug busts gone wildly wrong.
Not worth it as a solo adventure. In co-op, Wildlands is an enjoyable stealth romp that too often gets in its own way.
As an open world co-op shooter there's a lot to enjoy here, at least until you realise how shallow and repetitive the underlying action is.
A stunning open world, brutal combat, and deep customization combine to bring Ghost Recon roaring back from the dead.
A game best experienced with friends, Wildlands is a surprisingly long adventure that gives players a lot of tools for tactical experimentation. Solo play is viable as well, but with by-the-books companion A.I., your strategic options are more limited
Wildlands wants to be both an ultraviolent cartoon and a grounded, ripped-from-the-headlines thriller. It can't do both, and it's much better at being silly and absurd. The mechanical experience of it is as freewheeling a sandbox as I've ever seen, but the frame, the tone and the script weigh it down like an anchor.
Ghost Recon is a large scale cooperative shooter rich in content but with questionable lasting appeal.
There's comfort in falling into a tactical routine with your buddies as you reach the perimeter of every enemy outpost.
Wildlands' gameplay is too chaotic to call back to Tom Clancy classics like Rainbow Six or the series' earlier titles. Its politics are too vapid to compete with the Splinter Cell series' pulpy yet prescient narratives. Wildlands wants to be everything. It succeeds at being nothing.