Top Critic Average
This game mixes perfectly strategy with role playing. Its progression system is very complete and the story that it features is funny and interesting.
Review in Spanish | Read full review
Overall, I enjoyed my time with Champions of Anteria. The visuals are beautiful, and it's easy to see why someone high up at Ubisoft might have wanted to save the work their artists did. The game is a unique blend of genres that I haven't seen attempted anywhere else, and it gets more right than it does wrong. I don't think it's necessarily for everyone, but there's a free demo available if you'd like to try it out and see if it's something you'd enjoy.
Champions of Anteria is based on an excellent idea but has too many structural problems. It is, in the end, a two-faced product, divided between a good strategic section and a boring action phase.
Review in Italian | Read full review
Champions of Anteria delivers a light-hearted fantasy romp with solid strategy elements, but a lack of content beneath surface level means the game lacks that special something.
Packaged together, Champions of Anteria is neither awful nor the next best thing in RTS. Instead, it is a worthwhile title that makes a pretty successful experiment into some new RTS elements that I wouldn’t mind seeing in other titles. And although the moment-to-moment gameplay may be underwhelming to RTS fans, I’m willing to overlook janky control issues when the developer takes worthwhile risks.
Champions of Anteria can be a really addictive and occasionally fun game with nice ideas and a neat sense of humour, but as a Straction RPeGy it’s just got far too many flaws to recommend.
Owing to the shift in development course, Champions of Anteria comes off as a confused title. It’s got its fingers in two completely different pies, and it can’t pull off even one of them properly. Its cookie-cutter approach to battles, along with the highly constrained city building elements, make it a rather forgettable experience.
Champions of Anteria is a dull, repetitive, and inconsistent attempt to make a RTS/MOBA hybrid. The strategy sections of the game feel undercooked to the point of being inconsequential to the rest of the game, while the broken AI and repetitive gameplay of the tactical RPG sections offer little that other games aren’t doing better. Champions of Anteria feels like a game made by someone who doesn’t really understand what people like about strategy games or MOBA’s, and at a $30 price, I can’t see recommending it to anyone.
Oh, how great it would be if this had been thought out a little better. Unfortunately, the concept of mixing multiple genres into one is not enough to make the end result fun. The main reason why Champions of Anteria failed in doing so is probably because, although it offers city building, campaign map strategy, and tactical ARPG gameplay, it does it without adding any spices to make the dish tastier, and thus, worthy of seconds.
A MOBA with an identity crisis or an RTS with too little to offer? Champions of Anteria strikes an odd balance that doesn't quite gel and isn't helped by its numerous problems.