Necropolis

WeakNecropolis header image
58

Top Critic Average

15%

Critics Recommend

Eurogamer
Recommended
IGN
6.5 / 10
Game Rant
3.5 / 5
PC Gamer
68 / 100
GameSpot
6 / 10
Polygon
5.5 / 10
Hardcore Gamer
4.5 / 5
IGN Italy
6 / 10
Creators: Bandai Namco Games, Harebrained Schemes
Release Date: Jul 12, 2016 - PlayStation 4, Xbox One, PC, Xbox Series X/S, PlayStation 5
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Critic Reviews for Necropolis

A stylish roguelike both made and hampered by its own pacing.

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Necropolis pulls many ideas together to ultimately deliver a satisfactory, short dungeon-diving experience that’s best enjoyed with friends. Some of its ideas conflict with each other (such as permadeath and teammate revival), its procedural generation doesn’t offer much in the way of replayability, and its intentional vagueness can be frustrating, but it’s good for at least a few monster-smashing runs before it gets old thanks to enjoyable combat mechanics, cheeky humor, and the promise of mystery.

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The premise of Necropolis sounds fun, and it certainly starts off that way, but once things start to get repetitive the game slows down to a familiar grind.

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Ghoulish creature design and fun combat are weakened by long boring stretches, clueless AI, and snickering obscurity.

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Roguelike hack-and-slasher Necropolis offers intense combat and a quirky setting, along with repetition, confusion, and permadeath difficulty.

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Necropolis fails to capture the magic of its influences

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While roguelike and roguelike-inspired games such as these feel like a dime a dozen in recent times, Necropolis stands out simply by being the best that it can be, with a striking visual style, great sense of humor and an enjoyable co-op mode working together with immense, randomized, yet terrifically-designed levels and some great combat.

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A game that tries too hard to be what it's not. A roguelike game trying to be a soulslike. Losing its identity, the result is simply a missed shot, nor good or bad enough to be worth remembering.

Review in Italian | Read full review