Top Critic Average
[Nuka World is] ...a dent on the already dented DLC experience of Fallout 4...And to be perfectly honest, it doesn't make me feel like I've earned my worth by purchasing the Season Pass when I first bought Fallout 4. Sure all the settlement additions and extra quests are nice, but overall all these experiences, barring the Robotics side of the Mechanist DLC, Far Harbour, and maybe the entertainments of the Nuka World DLC, I hardly feel that £30-40 I spent on the Season Pass was a good purchase. However, these are just my first impressions, and my opinion may change as I put more hours into the DLC, so be sure to let us know your opinions in the comments below! Do you agree with this opinion? Do you feel satisfied by the Season Pass? What has been your favourite DLC so far? Let us know!
With Fallout 4 ending development now that Nuka-World is out, it’s good to see it going out on a high note. While the ending may drag for a bit, getting to explore all the hidden wonders of Nuka-World is some of the finest gaming Fallout 4 has to offer.
Overall Nuka World is an amazing end to a great video game all together. I have clocked a total of 5 Days, 19 Hours, and 4 minutes into Fallout 4. 19 hours into Nuka World. I give Nuka World a score of 9.0/10. Are you planning on getting Nuka World? Let us know in the comments down below. This review was conducted on an Xbox One version of Fallout 4.
Nuka-World is a delightful walk in the park and gives players a cheery sendoff to the blockbuster RPG with a brilliantly realized setting. Not as philosophically deep as Far Harbor but presents a fun story and a chance to see things from the perspective of a raider. Scarcity of new gear and ho-hum companion is offset by some fun tweaks to the settlement system.
Nuka-World is a DLC that changes how the game is played. Not only you can become and lead Raiders, but also you get a better weapon in every category. If you are into Fallout 4, Nuka-World is a must.
Review in Polish | Read full review
DLC is a funny thing, really. It's lambasted as a cynical money-grab in many cases, but I feel confident in saying that you'll get your money's worth out of Nuka World. For me, it was the prod I needed to get back into the world of Fallout 4, and wonder why I'd ever really left.
As the final chapter of Fallout 4, Nuka-World does a stellar job in delivering an experience that fans are sure to enjoy clocking in around 20 hours if you complete the side quests. Though it may not offer a story quite as captivating as that of Far Harbor, it’s enough of an impetus to push on and find out what happens next.
My time in Nuka-World was a bit of a mixed bag of emotions. On one hand, this is far and away the best piece of DLC for Fallout 4 in terms of location. On the other, the story had me doing things my character wouldn’t have normally done, and the Commonwealth is irreparable now because of those actions.
Nuka world, as last expansion for the Bethesda's post-apocalyptic world, adds a huge world that will satiate those are still looking for some radioactive soil.
Review in Italian | Read full review
Nuka-World may not have a storyline that is as significant and connective as Far Harbor's, but it still ranks as one of the better expansions for Fallout 4. Instead of ending the game with a heavy, emotional finale, Nuka-World is a humorous excursion that's feels like a well-deserved, fun-filled Nuka-vacation. (A Nuka-cation?!) As a world of refreshment, it certainly does the trick.
Nuka-World is a fine new addition to Fallout 4. However, as the final piece of DLC it is a bit of a let down. It does offer a huge and interesting new area to explore, and the attention to detail in creating Fallout's Disney World is very much appreciated. But there's just not much here that hasn't been done before in the series. The factions can largely be ignored, and many players will find that the role-playing aspect is almost non-existent this time around. But overall Fallout 4 Nuka-World provides a ton of new things to do and check out, which is enough to warrant a purchase from anyone who has exhausted what's available now.
Fallout 4: Nuka-World has a great setting that’s densely packed with spectacle, surprises, and tough battles (depending on your level), and the ability to conquer settlements back on the main map is a fun novelty, but the lack of meaningful decisions leave it feeling more like an actual theme park ride than a choose-your-own-adventure story. Next to Far Harbor’s intriguing storyline and moral decisions there’s not much nuance here.
Nuka World is a fun 10-15 hour adventure. It's just a shame the beginning and end felt incredibly lackluster. The new areas to explore are superb, the new weapons and enemies bring good change to the game, and my inner child couldn't be happier with the setting. If only the plot in this DLC wasn't just tacked on to an already great idea of having an amusement park in Fallout. Still when I finished Nuka World I was satisfied with my twenty dollar purchase. After all some say Fallout's fun is in the exploration and discovery and that's exactly what you have to look forward too here.
Nuka-World is the last expansion of Fallout 4, which features a great map and new gameplay elements. However, the story of this DLC is too weak to be considered a great quality expansion. If you have enjoyed playing Fallout 4, Nuka-World will give you more hours of entertainment.
Review in Spanish | Read full review
Nuka-World is a monument to the raider aesthetic, poor life decisions and sugary soda-induced diabetes. You'll need a higher-than-normal glitch tolerance. But if you’re willing to assume a raider's principles for good, then you’ll want the uncompromising, combat-heavy lifestyle that Nuka-World provides.
'Nuka-World' is not the perfect swan song for 'Fallout 4', but it is a perfectly playable homage to our favorite post-apocalyptic soft drink and, to a lesser extent, the Commonwealth itself. If you have come looking for something new and fresh, you may be disappointed. If you want another reason to return to the wasteland for shooting, looting, and reading through Nuka-Cola corporate emails, 'Nuka-World' will scratch the itch for a time.
It may not be the grand finale that fans of Fallout 4 have been waiting for, but Nuka World is an enjoyable slice of content all the same. With a focus on exploration, the real star of the show here is the theme park itself, which is dripping with detail and dark humour.
Insgesamt ist Nuka-World keineswegs ein schlechter DLC. Ihr bekommt eine nette Story und vor allem sehr interessante Gebiete zu sehen, könnt mit einigen der Attraktionen auch selbst fahren und den Konversationen unter den Gangmitgliedern lauschen, sowie etliche Terminaleinträge lesen. Auch das Einnehmen von Siedlungen ist durchaus gelungen und macht insbesondere dann Spaß, wenn man die neuen Aufbauoptionen nutzt, um sich ein richtig authentisches „Raider Settlement“ zu bauen. Jedoch ist ein großer Teil von dem Unterhaltungswert des DLCs nicht offensichtlich, sondern eher versteckt, was in einem gewissen Ausmaß durchaus positiv ist, jedoch sollte man in einem postapokalyptischen Vergnügunspark voller Gangs und mutierten Kreaturen nicht nach Spannung suchen müssen. Oft wirkt Nuka-World einfach in einem unpassenden ausmaß leblos. Dazu kommt noch die fragwürdige Entscheidung, dass ihr böse sein müsst, um die Story zu beenden, was im Übrigen auch notwendig ist, um Attraktionen nutzen zu können. Wer schon immer Preston Garvey und seinen Siedlungen eines auswischen wollte, kommt hier aber definitiv aus seine Kosten.
Review in German | Read full review
Fallout 4 offers a pretty good, if not spectacular, DLC send-off with Nuka World. The new zones and quests, along with the twist on raiders, offer a unique new way to play. It may not change hardcore skeptics' minds about the franchise but it's fun all the same for fans.
Nuka-World is big and impressive and flashy, but just like any theme park, it’s all a facade. Peek behind the curtain and you can see the struts and wires that animate the mascots. In Nuka-World’s case, that’s a scaffolding made of bones and spent magazines. It’s up to you if that’s a park you feel like visiting.
Nuka-World's fantastic new setting and cool new opportunities belies its overall lack of depth. There's a lot to do in this expansion, but not a lot of it is all that interesting. It could be worse, but it could also be a whole lot better.
Tons of fetch quests, far too much time spent away from the theme park, and forcing the role playing out of RPG, it’s still a fun addition - if you don’t mind playing it evil.
The overzealous difficulty of Fallout 4′s DLCs is no exception this time around; the Nuka World radio signal won’t auto-trigger until you are at least level 30. Don’t start at level 30. Just don’t. If you haven’t hit at least level 50 by now, take the time to get there; the unbalanced level-scaling that gave Automatron and Far Harbor their “quirks” is back to kill your stash of stimpacks and ammo. Combine that with a narrative that lacks depth and meaningful decisions, Nuka World might fall below your expectations, but still provides many hours of game play to unlock a plethora of secrets and rewards.
Bethesda bids farewell to Fallout 4 with a final trot around the Commonwealth that epitomises the base game's glaring issues. Frustratingly inept AI, inconsequential decision-making and an over-reliance on adequate, but far from exceptional gun-play undermines Nuka-World's occasional moments of promise.The minutely-crafted, faux-Disneyland environments pack a visual punch but the obscenely bland, zero-dimensional characters completely suck the life out of the DLC's multicoloured palette. Nuka-World gives ardent fans plenty more to explore, collect and shoot but don't be surprised if its flat delivery ultimately leaves a sour taste in your mouth.