Fallout 4: Nuka-World has a great setting that’s densely packed with spectacle, surprises, and tough battles (depending on your level), and the ability to conquer settlements back on the main map is a fun novelty, but the lack of meaningful decisions leave it feeling more like an actual theme park ride than a choose-your-own-adventure story. Next to Far Harbor’s intriguing storyline and moral decisions there’s not much nuance here.
Attacking settlements, especially your own, is good fun, but there’s hours of chores to complete before you can really become a raider.
Nuka-World's fantastic new setting and cool new opportunities belies its overall lack of depth. There's a lot to do in this expansion, but not a lot of it is all that interesting. It could be worse, but it could also be a whole lot better.
Nuka-World is big and impressive and flashy, but just like any theme park, it’s all a facade. Peek behind the curtain and you can see the struts and wires that animate the mascots. In Nuka-World’s case, that’s a scaffolding made of bones and spent magazines. It’s up to you if that’s a park you feel like visiting.
Nuka-World may not have a storyline that is as significant and connective as Far Harbor's, but it still ranks as one of the better expansions for Fallout 4. Instead of ending the game with a heavy, emotional finale, Nuka-World is a humorous excursion that's feels like a well-deserved, fun-filled Nuka-vacation. (A Nuka-cation?!) As a world of refreshment, it certainly does the trick.
Nuka-World is the last expansion of Fallout 4, which features a great map and new gameplay elements. However, the story of this DLC is too weak to be considered a great quality expansion. If you have enjoyed playing Fallout 4, Nuka-World will give you more hours of entertainment.
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Nuka world, as last expansion for the Bethesda's post-apocalyptic world, adds a huge world that will satiate those are still looking for some radioactive soil.
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Nuka-World is a fine new addition to Fallout 4. However, as the final piece of DLC it is a bit of a let down. It does offer a huge and interesting new area to explore, and the attention to detail in creating Fallout's Disney World is very much appreciated. But there's just not much here that hasn't been done before in the series. The factions can largely be ignored, and many players will find that the role-playing aspect is almost non-existent this time around. But overall Fallout 4 Nuka-World provides a ton of new things to do and check out, which is enough to warrant a purchase from anyone who has exhausted what's available now.
The final piece of DLC for Bethesda’s post-apocalypse RPG serves in part as a tacit critique of our consumerist culture
Nuka-World is a monument to the raider aesthetic, poor life decisions and sugary soda-induced diabetes. You'll need a higher-than-normal glitch tolerance. But if you’re willing to assume a raider's principles for good, then you’ll want the uncompromising, combat-heavy lifestyle that Nuka-World provides.
It may not be the grand finale that fans of Fallout 4 have been waiting for, but Nuka World is an enjoyable slice of content all the same. With a focus on exploration, the real star of the show here is the theme park itself, which is dripping with detail and dark humour.
There are plenty of interesting backstories hidden in tapes and memos, but as soon as you run into the few survivors connected to these, there’s a disconnect.
A solid, satisfactory final slab of DLC for Fallout 4, but the flame of enthusiasm has all but been extinguished at this point.
Bethesda bids farewell to Fallout 4 with a final trot around the Commonwealth that epitomises the base game's glaring issues. Frustratingly inept AI, inconsequential decision-making and an over-reliance on adequate, but far from exceptional gun-play undermines Nuka-World's occasional moments of promise.The minutely-crafted, faux-Disneyland environments pack a visual punch but the obscenely bland, zero-dimensional characters completely suck the life out of the DLC's multicoloured palette. Nuka-World gives ardent fans plenty more to explore, collect and shoot but don't be surprised if its flat delivery ultimately leaves a sour taste in your mouth.
As the final chapter of Fallout 4, Nuka-World does a stellar job in delivering an experience that fans are sure to enjoy clocking in around 20 hours if you complete the side quests. Though it may not offer a story quite as captivating as that of Far Harbor, it’s enough of an impetus to push on and find out what happens next.
Nuka-World is a delightful walk in the park and gives players a cheery sendoff to the blockbuster RPG with a brilliantly realized setting. Not as philosophically deep as Far Harbor but presents a fun story and a chance to see things from the perspective of a raider. Scarcity of new gear and ho-hum companion is offset by some fun tweaks to the settlement system.
If Disneyland is the happiest place on Earth, then Nuka-World is the crappiest place in the Wasteland.
Fallout 4 offers a pretty good, if not spectacular, DLC send-off with Nuka World. The new zones and quests, along with the twist on raiders, offer a unique new way to play. It may not change hardcore skeptics' minds about the franchise but it's fun all the same for fans.
DLC is a funny thing, really. It's lambasted as a cynical money-grab in many cases, but I feel confident in saying that you'll get your money's worth out of Nuka World. For me, it was the prod I needed to get back into the world of Fallout 4, and wonder why I'd ever really left.
Tons of fetch quests, far too much time spent away from the theme park, and forcing the role playing out of RPG, it’s still a fun addition - if you don’t mind playing it evil.