Top Critic Average
I had a great time with the game for my Toy Odyssey: Lost and Found review. It ran great on my PS4, was fun to play and very rewarding. The one complaint I’d have is that the in-game text is very small. Other than that, I recommend that you give this one a go!
Mix together 300+ unique enemies with seven bosses, base defense mechanics, a great story, and plenty of weapons and gear available to defend yourself, and there is a formula for success. Some graphical issues and long build times hold Toy Odyssey back from being even better.
Toy Odyssey: The Lost and Found is a special type of game that has a really wonderful and childlike atmosphere, with an overlying grim darkness that engulfs the house, and poor Felix's nightmares. Brand is a likeable toy who just seeks to rid his owner of his nightmares, and try to banish the darkness from the house. Memoirs and diary entries from the various family members further pry open the dark mysteries of the situation. While counterbalancing the base defence element of the game, it can become annoying due to the high cost of the defences, and considering that many runs don't produce a lot of cogs until later in the game when Brand is highly powered, it can be a frustrating beginning. Once the early stages have been passed, though, and Brand has started levelling up and completing quests, an amazing experience opens up in what is one of the better action-platformers available on the PS4 in recent times.
A beautiful, fun to play game with a lot to collect but not so much to actually do by a promising indie developer. Those who want a challenge should play this game ASAP.
Toy Odyssey is marred with some old-school platforming woes that should not be featured in a 2017 release, but this Metroid-style nighttime toy adventure also provides lots of fun and plays fine enough to be worth the frustration. Lots of difficult platforming challenges and fighting await you in this dark and spooky title, if you can get past the random generation issues and unfair pitfalls.
To its credit, Toy Odyssey: The Lost and Found gives the player a ton of different things to do and the sends of progression, steadily scaling difficulty and procedurally generated levels give the game incredible amounts of replay value. Toy Odyssey is not a perfect game, but the good does outweigh the bad overall.
I found Toy Odyssey to be, all in all, an enjoyable little romp evne if it wasn't something I probably would have picked up and played on my own. It still managed to be fun and exciting, with an impressive attention to detail and plenty of reasons to keep coming back, as long as you space out your visits to the toy room by a few days proper.
If you’re the type of person who loves completely unreasonable difficulty, then you’ll want to give Toy Odyssey some money. Otherwise? Maybe find some other toys to play with.
If you can deal with the constant grind that comes from the raids and randomness of each playthrough, Toy Odyssey: The Lost and Found can be good. Despite a number of flaws, the overall gameplay is entertaining, and the story is interesting once you get enough pieces together. It isn't flawless in its many technical areas, but the job it ultimately does is more than adequate. That grind still hurts, and those looking for more structure and a better sense of progression in their titles would be better served elsewhere.
All in all Toy Odyssey: The Lost and Found works because the game tickles our minds based on a time when our imaginations were their most fertile: childhood. I know my toys often waged large-scale war with one another all over the living room and this game captures that in its level and character design as well as the central narrative revolving around a young boy and his nightmares.
It’s a shame to say, but Toy Odyssey disappointed me almost from the start, but in a very conflicting way. I immediately could tell the core action and platforming where rough, but I enjoyed the visuals and story elements. A game that quite frankly walks a straight line right down the middle for me. As a game, I grew frustrated with it, as an idea I wanted to like it more.