Top Critic Average
SuperHyperCube might not be to virtual reality what Tetris was to the GameBoy, or even what Super Hexagon was to mobile gaming, but it’s an essential purchase for early adopters and a game that you’ll want to return to time and time again. It’s a simple concept that is beautifully designed, perfect packaged and plays to the strength of the platform. One of the highlights of PS VR launch line-up.
I don’t factor cost into my review scores but Superhypercube is such an egregious example of VR price inflation that it had to be mentioned. If money is no object (or this review has become outdated and the game is now available for $20), don’t hesitate to grab Superhypercube, it is one of the best games available for PS VR today and I anticipate for some time to come.
Superhypercube is simple, but thankfully the comprehensible premise doesn't confuse simplicity with shallowness. As your skill improves and the challenge increases, rotating and dropping the ever-changing three-dimensional shapes gets ever more engaging. When I eventually, inevitably crashed, I was always hammering restart the moment the prompt appeared. That’s the mark of an amazing puzzle game.
Brillance in simplicity, SuperHyperCube is one of the better launch titles for the PlayStation VR headset due to its impressive presentation and compelling score attack gameplay.
SuperHyperCube leverages virtual reality as a space for three dimensional thinking. It may be the most straightforward game of PlayStation VR's launch, but its intelligible nature makes it no less effective at creating panic. SuperHyperCube is fast, smooth, and, right now, an ideal entry point for virtual reality gaming.
Limited in scope but easy to play and difficult to put down, SuperHyperCube might not be the flashiest PSVR title out there, but it is a resoundingly enjoyable one for both experienced and new PlayStation players alike.
SuperHyperCube is simplistic, yet it’s brilliance shines the higher your score becomes. The difficulty ramps up, the use of your power-ups are paramount and the pacing is much faster. There is only the single game mode, so what you’ll get out of the game is based on if you are interested in chasing the high scores on the leaderboards. We are currently having a team competition at SelectButton, and things cane become quite heated.
SuperHyperCube relies on simplicity in execution to become an accessible VR experience. It may not have a lot of deep content, but in the early days of consumer grade VR it’s a welcome addition to the lineup, showing exactly what the platform is capable of without taxing players too much. It’s not quite a must have game, but it perfectly encompasses the VR experience in a concise and accessible package. As much as I want to play it again and again, I also find no real desire to play it at all, a bizarre schism that perfectly echoes the disparity of the simple complexity present in SuperHyperCube.
There really isn't much to it other than that. SuperHyperCube spices things up with the occasional rotating wall or gimmick, but you're just chasing the score dragon with leaderboards until you get bored of doing it. If you stared at Super Hexagon for hours on end, mesmerized by the visualizations within in your attempt to set a world record, have at it. Otherwise, spread your PlayStation VR launch fund cash elsewhere.
SuperHyperCube feels more like a bite-sized, meditative experience that requires a bit of luck, rather than a game that calls purely upon skill or knowledge. It's a game you want to love, but it's also one that keeps itself at arm's length.
While the concept is sound, actually playing SuperHyperCube is like hitting your head against the wall. It's interesting at first, but quickly becomes repetitive and excessively painful. And you're paying big money for it, too.