The physics engine in Ride 2 is one of the best I’ve seen in any game, racing or not.
Ride 2 is a step forward compared to its predecessor, if nothing else for the greatest number of game modes and models. The maturity of the brand, however, is still far away, and the guys at Milestone needs to work harder if they want to publish a new instalment of the series every year
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For people such as myself who fall in the middle, the title acts as a nice distraction to pick up and play everyone once in awhile. The racing element is bogged down with all the minutiae and it’s hard to get really into everything without becoming frustrated. Too much detail in the wrong area can cause even the nicest ride to become bumpy and unpleasant.
With a ton of content, Ride 2 has some great ambitions. But at the end of the day, the game looks great but plays horribly.
Despite the similarities, Ride 2 is not as user friendly as Microsoft’s annual racing games. This means players are going to have to really work to ride with the best, and that’s an uphill battle they may not want to fight on your recreational time.
Ride 2 doesn’t do everything it could have to become the premiere motorcycle racing game on the market, but it comes far closer than the original.
A worthy purchase option for serious motorcycle fans, and a cautionary tale for curious onlookers, Ride 2 succeeds in establishing itself in the racing space, with authentic track and bike design, a vast array of play styles and options, and a key online support to boost longevity.
While Ride 2 has some problems, such as questionable balancing of difficulty and credit-earning, the wealth of customisation options available and the pure gratification and thrill of competing makes it rather unlike any other experience currently available.
Milestone is capable of and has produced drastically better and more authentic racers in the past. As previously indicated, those gems also tend to be the games that received the most breathing space.
Ride 2 is certainly an improvement over the original game. There's still a grind to experience as you get through the World Tour, but it isn't as severe as before. The physics and general bike handling are balanced now, so both beginners and more experienced players can handle it, and the frame rate is more stable than before. With long loading times and an AI that hasn't evolved at all, it feels like the changes in Ride 2 aren't significant enough to attract people who weren't already enamored with the first game. Bike aficionados will certainly have more fun with the game, but if you really want to race something that's not on four wheels, try this out as a rental.