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IndieHound, Tri-Coastal Games
Feb 20, 2017 - PC

OpenCritic Rating


Top Critic Average


Critics Recommend

Hardcore Gamer
3.5 / 5
73 / 100
6.3 / 10
6 / 10
7 / 10
7 / 10
6.5 / 10
3 / 10
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Dystoria Media

DYSTORIA - Steam Game Trailer thumbnail

DYSTORIA - Steam Game Trailer

Dystoria Screenshot 1
Dystoria Screenshot 2

Critic Reviews for Dystoria

Dystoria will expand and challenge your mind with its six-axis gameplay element as players will be forced to approach aspects of the game differently than they would logically.

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If you like your games dripping with 80’s arcade charm then Dystoria will be a good investment.

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Dystoria is one of those games that you just know may go on to achieve cult status. It's certainly not without merit, but it stumbles a bit in its execution of an otherwise promising concept. If we ever get a sequel — and I hope we do — that game could be something truly special.

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DYSTORIA is at its best when you're just cruising through levels, when it tries to become a pure shooter it falls flat.

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Dystoria is a nice six-axis sci-fi shooter that offers some interesting challenges, but its mechanics and level design are flawed by several issues that make difficult to enjoy it for more than a couple of hours.

Review in Italian | Read full review

Dystoria is a mixed bag of both retro aesthetics and design.

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Dystoria is a great love letter to retro videogames and sci-fi movies from the 1980s. Its six-axis controls are easy to learn yet hard to master, while it’s physics-bending levels are a great way to reinvigorate a classic puzzler.

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It is never a fun thing to play a game like Dystoria as it has many interesting and clever features and serves as a great history lesson in gaming, but, at the same time, it all falls flat due to the poor execution of said mechanics. To have a game focusing on driving on all sides of the objects, it is important to focus on making that enjoyable some way or another. In Dystoria, it simply isn't, as everything looks the same in a way that makes it extremely difficult to navigate, making it a frustrating feature instead of a game-defining one. Currently, it feels more like an early beta game with potential than a finished product.

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