If you like your games dripping with 80’s arcade charm then Dystoria will be a good investment.
Dystoria is one of those games that you just know may go on to achieve cult status. It's certainly not without merit, but it stumbles a bit in its execution of an otherwise promising concept. If we ever get a sequel — and I hope we do — that game could be something truly special.
Dystoria will expand and challenge your mind with its six-axis gameplay element as players will be forced to approach aspects of the game differently than they would logically.
Dystoria is a mixed bag of both retro aesthetics and design.
Dystoria is a great love letter to retro videogames and sci-fi movies from the 1980s. Its six-axis controls are easy to learn yet hard to master, while it’s physics-bending levels are a great way to reinvigorate a classic puzzler.
Dystoria is a nice six-axis sci-fi shooter that offers some interesting challenges, but its mechanics and level design are flawed by several issues that make difficult to enjoy it for more than a couple of hours.
Review in Italian | Read full review
DYSTORIA is at its best when you're just cruising through levels, when it tries to become a pure shooter it falls flat.
If you're fine with the game's limited scope in a few areas, Dystoria can be a fun experience. There's some brief disorientation due to the ability to stick to all surfaces and the camera closely following you, but it nicely complements the puzzle aspect of the game. The enemy count is very limited, but combat is fine once you start using the environment and angles to your advantage. The game's short nature is fine, as it ensures that the '80s-style presentation doesn't wear thin, but the game certainly could have used more variety in the end-level goals. Dystoria may not be extraordinary, but it is worth checking out if you want something that's a little different.
It is never a fun thing to play a game like Dystoria as it has many interesting and clever features and serves as a great history lesson in gaming, but, at the same time, it all falls flat due to the poor execution of said mechanics. To have a game focusing on driving on all sides of the objects, it is important to focus on making that enjoyable some way or another. In Dystoria, it simply isn't, as everything looks the same in a way that makes it extremely difficult to navigate, making it a frustrating feature instead of a game-defining one. Currently, it feels more like an early beta game with potential than a finished product.
DYSTORIA was a lot of fun and visually made me think of older games back on Windows 95/98. Invoking a good retro feel and having smooth controls with a wild idea of hovering across giant space objects while shooting enemies and dodging their fire was a blast and well worth getting lost and trying to find my way around.