Top Critic Average
Developer: Broken Arms Games Pty Ltd
Genres: Roguelike, Action, Third-Person Shooter
In every run the player has to clear the level area from all the enemies in order to unlock the portal to the next level. During the run every killed enemy will leave on the ground XPs, energy and/or weapon modules.
ATOMINE - Launch Trailer
ATOMINE does not bring any big surprise to the Nintendo Switch catalogue. It's a twin-stick shooter and a competent one at that. If its plot is somewhat original, the rest of the game is not. Thanks to its minimalist but not any less stylish visuals and variety of weapons and enemies, ATOMINE is enough to keep the players amused for some time but it doesn't take long until it starts feeling too repetitive and too demanding on the player's energy.
Review in Portuguese | Read full review
ATOMINE delivers a solid albeit somehow mundane interpretation of the twin-stick shooter that will still satisfy those with cravings for something new within the realm of the genre but will probably not convert any newcomers to the format. We still give it a recommendation despite feeling that while polished, its premise might have allowed for a more extravagant visual experience. Hack away humble little program, hack away.
Atomine is decent but it doesn't do anything unique. The whole experience is brought down by annoyances such as randomly spawning enemies, boring level design, a lack of variety, and unbalanced weapons. There are worse roguelikes out there, but there are also way better ones.