Tokyo Xanadu Reviews
Tokyo Xanadu proves that Falcom can do no wrong, but at the same time, it proves that your strength is in celebrating what they've built through all these years and not in getting inspiration from other games.
Review in Portuguese | Read full review
Tokyo Xanadu is a game I really wanted to enjoy. Not to say that I don’t like it, because I do, but I was expecting a bit more. For what it eventually excels at in dungeon design, it lacks in combat. For what it excels at in world building, it fails in originality and almost feels by the book. I’m not sure what Falcom was trying to accomplish by trying to make Tokyo Xanadu a derivative of their Trails franchise. I’m not happy or even upset that they do, but what they do leave me as, is very confused.
Released in Japan in 2015, now coming to North America is another installment in the Xanadu series, Tokyo Xanadu. Tokyo Xanadu follows the adventures of Kou Tokisaka, as he fights the supernatural labyrinths that are appearing in the city of Morimiya. With interesting characters, a good storyline, and a really solid soundtrack, there was a lot I liked about Tokyo Xanadu, despite some of its flaws.
The combat here is good, really good, and for some, that may be all they need. For you, that may be enough to convince you to plop down your $40 for this game. For me, the fun in Tokyo Xanadu is buried beneath so much unskippable, unpauseable, and unmemorable story I can't in good conscience give it my full support.
Overall, Tokyo Xanadu has a few quirks here and there, but I still had a fun time battling Greeds and bonding with my in-game friends. Despite the obvious flaws in its plot, Tokyo Xanadu more than makes up for it with its fast-paced action and combat system. If you want to dust off your Vita and play a new action RPG, I would recommend picking up the game.
Tokyo Xanadu is a surprisingly generic Persona wannabe from a developer that I know can do far, far better.
While there are better JRPGs on the Vita, Tokyo Xanadu may fill that dry spell between major releases. Combat can be fun and going through dungeons is almost meditative in that it requires little energy. Trying it on harder difficulties may be the way to go for those looking for a tougher system to play with. Story wise though, there’s not much to celebrate.