Top Critic Average
For all of its speed, channelled from FPS games of the distant past, Tower Of Guns encourages thoughtful play. Despite the randomisation of enemies, pick-ups and areas, every distinct element that can appear is a known quantity, and that means the risks and possibilities are always obvious. But no matter how much experience you have, if you can't think fast enough – and, no insult intended, you probably can't – you'll still struggle to survive.
The arcade-like structure and mounting pile of perks and weapons gives Tower of Guns an irresistible, if brief, appeal. There's tremendous fun to be had questing up the tower, amassing buffs and improvements to both your character and their weaponry, and racing against the clock. But soon enough, the repetitious enemy and environment designs begin to tire, and the initial bullishness of the evolving guns feels a little conservative; nothing goes quite far enough. Tower of Guns fails to reach the heights it might have reached, then, but provides an enjoyable run all the same.
Each new combination of guns and perks can create a brand new playstyle in order to keep things fresh. Tower of Guns is a beautiful marriage of two of my favorite genres, the first-person shooter and the roguelike. Now if you'll excuse me, I have to get back to my run I paused to finish this review.
With infinite ammo guns that need no reloading, Tower of Guns is an immensely satisfying (albeit brief) gaming experience that is as engaging to play, as it is stunning to look at.
Tower of Guns is a nice application of the roguelike formula to the first-person shooter genre. The old-school mechanics fit in well with the game's pure randomization to create an addictive experience no matter how many times you go through it. Though the title could use some more variety in enemy types and boss fights and the presentation could be a little better, there's no denying that the experience is fun enough to constantly beckon for just one more round. If you don't mind mindless shooting, Tower of Guns comes highly recommended.
Tower of Guns is a brilliantly-crafted game that is seemingly forged from the tears of the players who fall to its traps. Gunfire will come your way from every direction, while platforming perils send you to do your death thanks to massive fall damage totals.
While Tower of Guns doesn't quite have the substance to be the Doom for this generation, it's still an effective throwback to a simpler time for shooters, and a game that fanatics of the genre shouldn't miss. Plus, it's challenging as heck, and some of the weapons featured in the game are a blast to use. Gotta love that shotgun glove…
Tower of Guns is a pretty fun rogue-like first-person shooter that manages to blend these two different genres together for an entertaining experience. However, it's best served as a palate cleanser between different games, as going through the title too often brings into question its repetitive gameplay and level design.
For a game packed with cold, mechanised artillery, this FPS-Roguelike mash-up has a surprising amount of warmth and humanity. Scale the Tower of Guns and you'll find some pick-up-and-replay charm.
Play it for a while, die many times, put down your controller, scream into a pillow, and go watch cat videos. And then, when you have calmed down, come back to play it again. If you stick with it, Tower of Guns will give you exactly what it promises – a few hours of insane, mostly fun, run-and-gun action.
Fans of old school shooters will enjoy Tower of Guns for its classic approach to firing from the hip and strafing through borderline bullet hell stages. The randomly generated rooms and enemies repeat themselves sooner than we'd like and the frame-rate goes to hell in the really busy rooms. There are some tasty guns to be found though and it's a lot of fun in small bursts.
'Tower of Guns' is a decent game, but its price at launch is just a bit too ritzy for the amount of content it offers. There is fun to be had in its procedural levels, for those who enjoy the challenges of roguelikes and who like to be tested over and over.
Tower of Guns comes across as a real labor of love from Joe Mirabello, who even went so far as to add a thank you to his special someone, Colleen, in the game. For me, it followed a pretty well defined bell curve - at the start of the game, I was pretty sure I didn't like it and wouldn't like it. Then, as I opened up more guns and began to actually understand the type of game I was playing - a roguelike FPS - I really began to enjoy it. Finally, as I eventually fully completed a run of the tower and got into my twentieth run or so, my interest began to wane. The Endless and Diceroll modes, as well as playing around with perks, will lengthen the game experience some, but by that point, you will have seen most of what it has to offer. The game looks good, plays completely fine, and is a solid package for what it is. More variety in terms of, well, everything, would have made it even more appealing. If you go into the game thinking of the typical roguelike, where you're bound to sink tons of hours into it in the hopes of getting that amazing loot drop, Tower of Guns will fall flat. If you want a well tuned, mindless FPS with roguelike elements, however, this game is a good one and is a lot of fun in short bursts.
Tower of Guns isn't a bad game and it certainly doesn't bill itself as anything more than what it is. A "lunchbreak FPS"is indeed an apropos descriptor. Still, it doesn't bring enough new concepts to the table to really wow players.
There is something so inherently alluring in the empowerment of the player and the collection of genuinely interesting mods that I didn't want to stop playing. Tower of Guns throws itself at the the player so furiously that, for all its flaws, it is an experience that makes the player feel good.
Tower of Guns is an experience that wears thin after a while, being best played in short bursts. It is an interesting experiment that should be further explored by Terrible Posture Games. Ideas and potential are not enough, however, to make a game compelling - they need thoughtful execution and variety. Fact of the matter is that randomly generated levels just aren't a graceful solution to make variety and, ultimately, the level design (or lack of) ends up being too similar and boring. To make up for the randomised level designs, the core gameplay would need to be expanded upon and less limits put on player-character actions. Tower of Guns is a title that is best for only the curious and the desperate for something new and different.
Tower of Guns proves to be a fun diversion that unfortunately falters in a couple of key areas. While it at least manages to keep its Roguelite membership by randomly generating a decent amount of enjoyable content, the relatively gentle difficulty ends up diluting the impact of its perma-death quite a bit. This ends up robbing the experience of any strong sense of accomplishment, so when you best the tower for the first time, it'll feel more like a damp squib than a twenty-one gun salute.
There's no doubt that Tower of Guns will be a game that you either love or hate. An interesting take on the FPS genre, the game feels like a cross between a more traditional shooter and a gameshow. It lacks polish in places and desperately wants for more game modes or something to extend the amount of provided game time beyond beating your best score or run, but there's potential here that the developers could – and should - build on in the future.
As a rogue-like, it is, as we said, also left wanting – but as an overall package it presents a great challenge wrapped up in some pleasing aesthetics, with a classic 'one more game' mantra running through it.
While this game does have some of replay ability. It's more in the line of trying to beat your time than actually adding new material to the gameplay. For a price of 15 dollars this game does not have the depth that it needs to sustain a purchase. While this game does have a good concept the execution is lackluster and is a wasted opportunity on a new take on gaming.
The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I've already bailed out.