Tales From The Borderlands: Episode Three - Catch A Ride Reviews
The games problems annoy but they don't take away from the overall experience. This is a series worth playing. No question.
Tales from the Borderlands continues to be a solid and engaging experience, even if it's not one that you need to rush to experience - in fact, considering the lengthy gaps between episodes, it might be best to wait until the season ends before jumping in.
I do find myself less engaged than the last episode had me feeling. I'm hoping for a better shake-up of action and exposition for the remaining two episodes because leaving a huge chunk of the latter to fill the middle feels contrary to the game's origins. It's a weird time to be had.
This episode is the most amusing yet, but again, comes with the same problems.
'Tales from the Borderlands: Catch a Ride' is one of the stronger episodes in the series in terms of writing and especially characterization. I find myself actually kind of liking these people, which is more than can be said for the often mute Vault Hunters of previous games (with the exception of Claptrap, who is rarely tongue-tied). I wish we could tone down the quick time events a bit, as they turn out to be more frustrating than fun, but Telltale is still doing a good job growing an interesting world with 'Tales from the Borderlands'.
While this episode is certainly worth the effort, chugging through buggy sections with long loading screens puts the grinding brake pads to a lot of series enthusiasm.
A few chuckles and new personalities can't sustain the meandering adventure.
The latest in Telltale Games' episodic series based on 2K's hit RPG shooter is curiously low on laughs and full of frustrating action
Tales From The Borderlands goes from strength to strength with another sensational episode. Catch A Ride brings revelations and gags aplenty, but more importantly it gives the characters quality time and room to grow without bogging down.