Neverwinter Reviews
Neverwinter is an extremely fun adaptation of D&D's 4th Edition, with all of its strengths and weaknesses. Though the game is arduously linear at times, they've made the roller coaster gameplay into a wild ride with beautiful environments, and just the right amount of freedom to explore.
[I]f you're a dedicated Dungeons and Dragons fan or budding content developer, you might just find what you're looking for here. Neverwinter also has a lot of potential; once it has had some time to find its feet (and maybe install a server farm in Australia, but that's wishful thinking) this could be a game worth taking another look at.
As a whole, Neverwinter Online is a solid MMO that provides gamers with a world that is heavy on the lore and nostalgia for those who are fans of the Dungeons and Dragons and Neverwinter Nights games, as well as for those who are new to the genre.
The best part in being free-to-play will be that Neverwinter is there for those looking to try and there's certainly no harm in paddling in Cryptic's pool. The number of players encountered is a testament to its accessibility. However, veteran MMO players may find it too easy; newcomers may disagree with the payoff vs. time spent. Either way it's worth venturing in - just don't expect a tale for the ages.
Neverwinter is definitely one of the best Dungeons & Dragons games that we have seen using the MMO archetype. The world is quite descriptive and the developers ensure that it is well linked to Dungeons & Dragons. Although at times, it is a game of grinding, Neverwinter for us is more about exploration and team work which definitely has us addicted.
Bland and grindy, it's tough to recommend
An MMO with fast, satisfying combat and a great example of a free-to-play model. Some minor performance problems pop up, but overall it's a very fun gaming experience solo or with others.
Slightly watered down version from PC, but still a good game to enjoy both with friends or alone.
As a D&D and Neverwinter Nights fan, I wanted to see what an MMO version offered, and I came away feeling that it accomplished its goals, if only for a month or so. It's like a single-player sandbox dungeon; when I reached what felt to be the proverbial end, it was time to move on.
Neverwinter's transition to console isn't perfect but it's one of the better implementations we've seen. The gameplay is interesting and varied while combat has been tuned really well for the Xbox One controller. The mechanics are well thought out and it's possible to experience the entire game without spending a dime, despite all the temptations the game tries to throw your way. The technical issues make group play a bit of a chore at times, but the quests are varied and interesting enough to keep you coming back for more.
All together, Neverwinter's port to the console is a great addition to the Xbox's repetoir, and may possibly be a console seller for some.
Neverwinter isn't going to be that game that pulls me into the MMO world, but it did a damn better job than many other MMO's out there. The setting is interesting enough and the combat slightly engaging which makes it worth giving a try, but it's going to be the Foundry that keeps players going.
Neverwinter is one of the better MMO's to release this generation, and especially on console. It's competence is far and wide, and the developers have clearly put in enough effort to give this game a long life-cycle. There will probably be a dip as usual, but with how great it is, I'm expecting much less so.