Diablo III: Reaper of Souls Reviews
It's just plain (hopelessly addictive) fun. Obviously, loot based dungeon crawling kind of has to be your thing, as even with all the new changes to gameplay, it may still feel rather repetitive to outsiders. But I have to imagine that barring any unforeseen issues that may not have cropped up yet, both past and present Diablo fans will be very happy with Reaper of Souls, and with how the game has improved a thousandfold since launch.
Reaper of Souls reinvigorates an already great game
The beta is over, and it was 15 million strong; now, we have the product of its revelations. With a thankfully redefined purpose and a much more enticing endgame, Diablo III: Reaper of Souls is probably the game you were hoping for years ago. It's not about competition, but cooperation. It's not about methodically stressing over your loot, it's about the thrill of the hunt. It's not about rushing to the top, it's about the sheer enjoyment of the journey itself. It embraces its core competencies and brashly ignores all other complicating factors—and, with few exceptions, it's a much better game for it.
Action RPGs may not be your thing but if the idea of bringing death to thousands of gruesome monsters in a forboding world burning in the flames of unending war sounds like fun, then Diablo 3: Reaper of Souls Ultimate Evil Edition is a shining prospect as a game to pick up. Its not a replacement for the already-strong PC version but there's definitely enough here to keep anyone going for hours.
Despite Loot 2.0 and Adventure mode and the Crusader, Reaper of Souls doesn't quite reinvent Diablo 3 and the reason is simple. The core concept underpinning this experience, fun as it is in passing, makes for a game that plateaus quickly. Diablo 3's central problem is that it lacks long-term appeal and, despite Reaper of Souls having the best of intentions, it seems some things just can't be fixed.