The story is lacking, but great environments, a new class, and more freedom—partially from the free patch—make for a better Diablo III.
The first expansion for the action role-player makes the changes players wanted - and a good few more besides.
Reaper of Souls is sinister-looking, sports great variety, and delivers all the looting and slaying Diablo fans want.
It won't win over Diablo III haters but this is a competent expansion that will renew the addiction for fans and help to earn new ones.
Though Reaper of Souls' story additions feel too open-ended, the new Crusader class and Adventure Mode go a long way towards revitalizing Diablo's inherently fun and addictive core gameplay.
Sweeping changes to a game that was in dire need of resuscitation do not disappoint. Dynamic game modes keep players coming back for more
Reaper of Souls reinvigorates an already great game
Reaper of Souls brings great new campaign content to Diablo III while also giving you tantalizing reasons to revisit the places you've already been.
If the purpose of an expansion is to not only introduce new content, but also extend the life of its core game, Reaper of Souls delivers. Act V might seem a little light, but Reaper of Souls' new features and Adventure Mode make it an essential purchase for anyone with even a passing interest in Diablo III.
Diablo III may have lost its allure after a first months of play, but Reaper of Souls has sucked me right back in again. Most of these additions should have been in the base game from the get-go, but there's no denying that they're welcome changes. Now that Diablo III has a new base to work from, I hope Blizzard keeps at it to make it the best they possibly can. Thankfully, Reaper of Souls gives me hope.
Reaper of Souls is not only a hugely fun game in its own right, but it has convinced me, as a newcomer to the series, to now dive deeper into Diablo and check out what I've been missing all of these years. If you're a Diablo fan, then this expansion is already on your wishlist, but if you haven't delved into the series before then I strongly urge that you do so right now.
Diablo 3: Reaper of Souls is a solid expansion building upon a patch that was brought about from player input. Blizzard listened to complaints, and moved to rectify issues, not just remove them, while mixing in an impressive amount of new material. It's more than enough to entice veteran players to return, and if you have never played Diablo 3, there has never been a better time to start.
It's just plain (hopelessly addictive) fun. Obviously, loot based dungeon crawling kind of has to be your thing, as even with all the new changes to gameplay, it may still feel rather repetitive to outsiders. But I have to imagine that barring any unforeseen issues that may not have cropped up yet, both past and present Diablo fans will be very happy with Reaper of Souls, and with how the game has improved a thousandfold since launch.
Reaper of Souls turns Diablo III into the game that it should have been at launch. The Auction House is gone, the loot system is fixed and we finally have a proper end-game that will keep both new and experienced players fighting for many hours to come. Unless you play as a Crusader there is almost no change to the core gameplay, so if you didn't like it first time round you wont like it now. But for those of us who loved the original game, Reaper of Souls is the perfect excuse to jump back in and indulge in hours of loot-collecting, monster-destroying, good old-fashioned fun.
Fixes problems, buffs loot, nerfs boredom. A worthy expansion.
Despite Loot 2.0 and Adventure mode and the Crusader, Reaper of Souls doesn't quite reinvent Diablo 3 and the reason is simple. The core concept underpinning this experience, fun as it is in passing, makes for a game that plateaus quickly. Diablo 3's central problem is that it lacks long-term appeal and, despite Reaper of Souls having the best of intentions, it seems some things just can't be fixed.
First major expansion for Blizzard's popular dungeon crawler adds a new act, a new end-game mode, and significantly tweaks critical game systems.
The removal of the auction house, the improved Loot 2.0 system, and Reaper of Souls have put the action RPG franchise back on the right track. Reaper of Souls isn't going to draw in gamers who have never enjoyed the hack-and-slash franchise, but it does deliver nearly every improvement that the community called out for after the launch of Diablo 3. If you are (or ever were) a Diablo fan, Reaper of Souls is plenty worth the $40 price tag.
It doesn't take but a glance upwards at the last near-1500 words to see that Reaper of Souls is far more than a single character and a new chapter expansion. So much has changed, and literally all for the better. By taking the chains off of the game mechanics, removing the disruptive Auction House, and refining the game mechanics that serve as the base of Diablo III, Reaper of Souls is finally the loot-grabbing adventure we all wanted.
This score is based on the number of Legendary items I found during my first day with the game (The .4 was because one of them wasn't used by my class). You could have had a ten Blizzard, you could have had a ten. That said, Loot 2.0 helps soften the blow of getting gameplay modes that could have been patched in, and a story that is over in no time flat.