Neonwall is a fresh new take on the old physics puzzler genre, immensely enjoyable thanks to the Joy-Cons IR tracking control mode. A beautiful package of endless neon glows and electronic music filled with some stiff concentration and reflex challenges makes it very easy for us to recommend this unusual yet deeply satisfying addition to Nintendo Switch's digital library.
Neonwall is just barely okay when accounting for all these issues. If they decided to address the some of the issues like calibration and the music, it would really help, but the main issue with the Joy-Con significantly hinder the experience. I do hope they fix these issues as it has a lot of potential to be a better game, but in the meantime, best to just turn the lights off on this game.
I enjoyed Neonwall much more than I thought I would.
Neonwall is an immediately addicting and very difficult puzzle title.
Neonwall is one of those games that is fun to pick up and play, if only so you can have a quick go every now and then
Provided you have plenty of patience to wrap your brain around the odd mechanics, Neonwall offers an enjoyably fresh take on the physics-based puzzler.
Beneath the hue of its pulsating neon glow, Neonwall constructs itself around an interesting concept but struggles to find a way to make it as engaging as it needs to be. It will boggle your mind in ways unlike any other Nintendo eShop release, but lacks the staying power to maintain your attention for long beyond completion.
All in all Neonwall is an interesting bite of inventiveness that may be over a bit too soon but also doesn’t overstay its welcome. Its slow and consistent slope of added difficulty, with new elements being introduced consistently throughout the majority of the game, manages to keep you engaged and in a “just one more try” kind of way. More than just its cool aesthetics, it delivers a gameplay experience I’m interested to see more takes on in the future.