Deep Ones Reviews
A puddle cannot substitute for an ocean
At first, I liked the unique style and setting of Deep Ones, but the more I played, the more I realized there were some issues with the game. The controls felt too stiff, the time it takes you to fire more than once is too long, and the exploration as a whole felt too long and uninspired for long segments of the game. This is an inexpensive game that might be fun for you, but be ready for an experience that could end up feeling boring and frustrating.
Deep Ones is one of the most unintuitive games I’ve ever played that’s constantly undermining itself whenever it starts to become enjoyable.
Odd pacing, limited and sluggish control, janky enemy movement, and frustration are all pretty well constants in this title which makes no sense given its appearance that can’t be consuming more than a fraction of the system’s power. For whatever merits it could possibly have it is simply an exercise in aggravation to play and has pretty well nothing to really enjoy. This offends me on a few levels, both in terms of the perception people may walk away with about indie games but also what they may think about the quality of games from the age of the Commodore 64 or ZX Spectrum that the graphics in Deep Ones mimics. Regardless of the comparatively primitive graphics games may have had in that era even then this would have still been an awful game. If you still are interested in the title be sure to check out the available demo first and be really sure you want to waste your time, let alone your money, on it.
THE STYLE OF THIS GAME IS A SELLING POINT BUT WHAT YOU ACTUALLY HAVE IS A SEXUALLY-CONFLICTED BULLDOG WITH A FACELIFT
Overall, Deep Ones is not a very deep game. It’s as simplistic as its visual inspirations with slightly awkward and clunky mechanics. I can appreciate the visual style and as a nostalgia trip for those pioneering gamers in the mid-80’s. But standing as a game on its own it’s just a little too uncooked and not particularly compelling to play despite the potential. A mixed bag of level design plus controls being too stiff and unresponsive for my liking. It’s short, but cheap so it’s not the end of the world if you think it looks interesting, but for me, it’s below average as far as the gameplay goes, although other things around Deep Ones do rescue it somewhat, making it not an entirely wasteful experience.