Top Critic Average
I’m obsessed with how cool the visual design is in For the King, I love taking on its challenges with a friend, and I sincerely hope that there’s more to come from IronOak Games. This is a delightful first outing.
For The King is overall a fantastic combination of game genres and emulates the tabletop experience quite well. Especially when playing with friends together on the couch. It has a ton of content and nature of the game and procedural generation makes the replay value sky high. The technical issues are really the only thing bringing the game down. Just keep in mind the game is challenging and even tells you outright that you are not always meant to win.
The roguelike design also helps make it a little more varied, making this great to break out at a game night. In a way, it's like a tabletop campaign without a dungeon master. In the ideal circumstances, it's electric and even just as a solo game, it's a good ride.
As a fan of the genre, I can see myself consistently returning to For the King, and think other roguelike fans and people who enjoy tabletop RPGs will find something to enjoy here.
A joyous celebration of tabletop RPG gaming brought to console, For the King may have all the looks of a cute, fluffy, bunny — but it has an iron hard skeleton and the heart of a warrior.
What really makes this game much more enjoyable though is playing it with friends locally or online so if you’re looking for something new to sit down with a group and play then maybe give For The King a shot.
For The King is a fun and stylish RPG, but prepare yourself for classic roguelite frustrations of dying and starting the campaign again, just to get a little bit further each time. If you enjoy that kind of challenge and like board games then For The King is well worth checking out.
While it doesn’t offer anything strictly new to gamers, the combination of features which form For The King make the game challenging, mechanically welcoming and aesthetically pleasing. Although harsh at times, beyond the control of the player, the game offers in return a consistently fresh experience in the face of impending doom.
Thanks to its rogue like nature, For the King has some replay factor in it, as long as you can psychologically get past the slight grind of having to play the same parts over and over to get deep enough into the game for the variety of scenarios and landscapes to really come into play.
Though RNG issues can render it punishing and solo play is not hugely captivating, For The King nonetheless states a decent case for itself as a tactical, fantasy multiplayer board game that everybody can enjoy. Get the snacks in, get the friends in and away you go.
Turn-based RPGs of yesteryear and today owe a lot of their fine-tuned tactics to the legacy of tabletop board games, and For The King pays tribute to this legacy with a digital adventure where anything can happen. The fast-paced nature of its exploration and combat keeps everything feeling fresh and lively, but the considerable reliance on chance does take the shine of its otherwise competent combat. However, with adjustable difficulties (which amend the severity of each death) and a sizeable amount of expansive DLC, this is one roguelike RPG that really shines in co-op.
All in all, For the King is a seamless port to the Switch and fun experience! You are going to die and you will probably grumble about it. But then you will spend your well-earned lore points on a new event, encounter, item or class and hit that new game button one more time to start a new adventure all over again. I encourage anyone who enjoys RPG's or rogue-likes to get a copy and see just how far you can get! Until next time, good gaming.
Overall For the King is a fun game that will appeal to a broad audience, but the lack of story options may just be annoying enough for people to down their swords and leave the fantasy realm for good.