Megadimension Neptunia VIIR Reviews
Fans of the series who also have a PSVR will definitely want to to revisit Megadimension Neptunia VII.
Megadimension Neptunia VIIR isn't a bad RPG, but a slow battle system and a focus on grinding hardly make it a great one.
The tacky VR integration in this instalment sure isn't a big leap forward for the series and the changes to the battle system make for a game that's lacking in challenge. The new characters are entertaining and some of the jokes land, but it never comes together into anything satisfying.
Overall I think that Megadimension Neptunia VIIR as a game is pretty mediocre; it’s right on the 5 / 10 line for me and I don’t think I’ll be coming back to it, personally. For some people (And most importantly fans), this game will be the bees’ knees, but for me I’d rather go and look at my better quality waifus.
Unless an avid fan of all things tied to the Neptunia series, there's little reason to try the borefest known as Megadimension Neptunia VIIR. Repetitive, with not much humour, and with a profound unwillingness to add something new, or at least fix past flaws, one can easily find a better JRPG fix.
In conclusion, I can sum up this game as “the title I bought a $300 headset for that doesn’t even work with it anymore”, and that’s a big shame, as the core RPG here is pretty decent at best, but even that feels weirder compared to prior Neptunia RPGs, with some changes to the usual formula that don’t really feel that great.