Top Critic Average
Exploring themes of horror, personal relationships, and personal agency, The Charnel House Trilogy weaves a fantastic tale that is well-written, and relatively well-acted. As more and more of the truth started to become clear nearing the game's conclusion, I found myself completely drawn in.
Nevertheless, The Charnel House Trilogy gave out a thrilling ride that started out slow and eventually picked up pace until everything went crazy. Personally, I do not mind if the game gets a sequel as the trilogy felt like it was just a glimpse of what is more to come. I do recommend to those gamers that aren't really fond of horror games, like me, to try out this game as its scare factor is quite bearable and that it is dwelling more on unravelling the mysteries of our protags, the train, and Augur Peak.
The Charnel House Trilogy is a great rainy afternoon pulp horror game, with just enough creepy imagery and top-notch atmosphere to mull over in the days after. It ends up feeling like a short, albeit exciting, prologue to a great adventure game.
The Charnel House Trilogy sets up an intriguing mystery but doesn't quite complete it. While some issues hold the game back somewhat, there is no question this was an enjoyable five to six hour diversion akin to reading a good story.
The Charnel House Trilogy is game that ebbs and flows. It's a game that sucks you in and then confuses you. It takes your hand and intentionally leads you into uncertainty and fear.
The Charnel House Trilogy is a cheap point and click adventure game that successfully tells a dark and engrossing tale. In spite of its faults, this is a game that'll leave you genuinely chilled.
It is, perhaps, not a very good adventure game, but – and this is despite the first act – it's a compelling bit of interactive fiction. Uneven, but compelling. I want to know what the deal is with the train's destination, Augur Peak and… and that's about the only question I can repeat here because all the other ones that are rattling around my head like a bag of bones are great big bloody spoilers.
That's kind of the crux of the problem: everything in The Charnel House Trilogy is too obvious. You see most of the scares coming a mile away, it's super easy to see through the psychological tricks that it tries to employ and once you understand what's going on with the train it doesn't feel particularly ominous anymore, no matter what tone the graphics and music might otherwise set.
Yes, the game has its moments where it's creepy. Yes, one of two of the ghastly lightning flashes made me jump in my seat. And yes, the story was promising at first – until it becomes an obvious end for Dr. Lang and a boring yet remarkably confusing one for Alex. As a free game, Sepulchre would have been worth a playthrough. But as a paid product, The Charnel House Trilogy fails to deliver on its promised horror.
Inconsistent, confusing, with tedious conversations and over-hyped by the voice-acting cast, The Charnel House is quite a disappointment. Although it will creep you out, the trick to do so feel cheap and shallow.