The horror of The Charnel House Trilogy makes a slight mark, but it's not a lasting one.
A superb piece narrative experience that never outstays its welcome, but does leave you wanting more.
'The Charnel House Trilogy' is a point and click genre game that will please fans of eerie atmosphere and casual gameplay, but will likely fall flat for others.
The Charnel House Trilogy is a great rainy afternoon pulp horror game, with just enough creepy imagery and top-notch atmosphere to mull over in the days after. It ends up feeling like a short, albeit exciting, prologue to a great adventure game.
The Charnel House Trilogy sets up an intriguing mystery but doesn't quite complete it. While some issues hold the game back somewhat, there is no question this was an enjoyable five to six hour diversion akin to reading a good story.
It is, perhaps, not a very good adventure game, but – and this is despite the first act – it's a compelling bit of interactive fiction. Uneven, but compelling. I want to know what the deal is with the train's destination, Augur Peak and… and that's about the only question I can repeat here because all the other ones that are rattling around my head like a bag of bones are great big bloody spoilers.
The Charnel House Trilogy is game that ebbs and flows. It's a game that sucks you in and then confuses you. It takes your hand and intentionally leads you into uncertainty and fear.
Exploring themes of horror, personal relationships, and personal agency, The Charnel House Trilogy weaves a fantastic tale that is well-written, and relatively well-acted. As more and more of the truth started to become clear nearing the game's conclusion, I found myself completely drawn in.
Short but very much worth the time and price of admission, The Charnel House Trilogy should be on any adventure gamer's playlist.
The story, music and background art are stand out winners even if the lack of puzzles and voice acting get a little painful
The Charnel House Trilogy takes too long to get going and doesn't go very far when it does. Most of it is a dead bore.
That's kind of the crux of the problem: everything in The Charnel House Trilogy is too obvious. You see most of the scares coming a mile away, it's super easy to see through the psychological tricks that it tries to employ and once you understand what's going on with the train it doesn't feel particularly ominous anymore, no matter what tone the graphics and music might otherwise set.
Inconsistent, confusing, with tedious conversations and over-hyped by the voice-acting cast, The Charnel House is quite a disappointment. Although it will creep you out, the trick to do so feel cheap and shallow.
The Charnel House Trilogy is a cheap point and click adventure game that successfully tells a dark and engrossing tale. In spite of its faults, this is a game that'll leave you genuinely chilled.
Yes, the game has its moments where it's creepy. Yes, one of two of the ghastly lightning flashes made me jump in my seat. And yes, the story was promising at first – until it becomes an obvious end for Dr. Lang and a boring yet remarkably confusing one for Alex. As a free game, Sepulchre would have been worth a playthrough. But as a paid product, The Charnel House Trilogy fails to deliver on its promised horror.
A hauntingly complex story full of creepy characters means that The Charnel House Trilogy is an indie title you need to keep your eye out for on PC.
Nevertheless, The Charnel House Trilogy gave out a thrilling ride that started out slow and eventually picked up pace until everything went crazy. Personally, I do not mind if the game gets a sequel as the trilogy felt like it was just a glimpse of what is more to come. I do recommend to those gamers that aren't really fond of horror games, like me, to try out this game as its scare factor is quite bearable and that it is dwelling more on unravelling the mysteries of our protags, the train, and Augur Peak.
Trying to view The Charnel House Trilogy as, well, a trilogy, is what made it the most difficult to fully comprehend.