Space Hulk: Deathwing Enhanced Edition
An admirable, yet failed attempt at fixing the game.
Space Hulk: Deathwing Enhanced Edition has a few enjoyable moments, especially in multiplayer, but, despite a few graphical improvements, and some technical fixes, it does very little to improve on 2016's original. The game is simply a old, boring and downright lacklustre first-person experience.
Like Space Hulk: Deathwing, the Enhanced Edition remains an... okay-ish co-op shooter that mostly caters to the Warhammer 40K fan-base - and that's not enough. This is supposed to be the version that fixes all problems and greatly improves the game. The reality is that it's just a patch, and not an adequate one at that.
Space Hulk: Deathwing Enhanced Edition is a game that lacks technical polish and variety of content. Even with good combat, it is recommended for those who wish to enjoy the cooperative multiplayer and fans of the Warhammer 40,000 universe.
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If you really love Warhammer 40K and have a great deal of patience, you might like Space Hulk: Deathwing Enhanced Edition. For most, though, it'll just be an exercise of tedium.
Space Hulk: Death Wing Enhanced Edition is a very basic shooter. While the single player campaign felt lacking throughout, the rewarding progressive components added to the multiplayer aspect of the game delivers a worthwhile experience – if you have Brothers willing to follow you into battle.
While the Enhanced Edition does make for a more tolerable experience, Space Hulk: Deathwing is still held back by an incredibly under-designed campaign, along with clunky mechanics that ooze into the multiplayer. The aesthetic, and overall tone, does shine, but the core gameplay loop feels severely lacking. While it's by no means bad, the combat simply isn't engaging enough to justify long playthroughs and the improved performance does nothing to fix the fundamentally inconsistent level design. Space Hulk: Deathwing might resonate with fans of Warhammer releases, but casual gamers are better off looking elsewhere for co-op first-person shooters.
For those that enjoy the lore and want to experience a 40K game in this genre, then you aren’t going to find it elsewhere, and it’s not a bad game. It is enjoyable despite its missteps, and has improved beyond the original release, with Streum On Studios showing they are/were committed to Deathwing’s idea and supporting it post release.
It seems like it will be a very long time before you would find yourself playing the same mission on the same map multiple times. Combining this with all of the new skins, guns and abilities to unlock makes for a compelling reason to jump in and play pretty regularly.
It's got the 40K atmosphere nailed to a T. It's got the sound, the sights, and the feel of 40K perfectly - but it's just let down massively by bugs, long loading times, horrible mission design and a lack-lustre campaign mode that not even the Emperor himself would condone. I feel it's a bit of a waste of old Gav's talents as a writer really and when you're dealing with a Librarian, the constant purge the xenos motivation comes across as a bit thin.