Dillon's Dead-Heat Breakers Reviews
Dillon and his adorable little hamster friend Russ roll back into the Tower Defence scene with fresh and futuristic tale of Western adventure. Dillon's Dead-Heat Breakers builds on the previous games, heightening the action with intense races and expands the universe with an intriguing cast of characters/recruits. There is a steep learning curve and a lot of investment needed into the main tower defence gameplay, but it is worth rolling into in order to save those adorable Scrog critters.
Dillon's newest game mixes tower defense with action and management once more, but it gets a bit repetitive after some time.
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With a 15+ hour storyline, Dillon’s Dead-Heat Breakers is fun when played in short bursts. The varied map terrain and heated battle action helps keep the monotony at bay, but the daily minigame-to-money grind and the odd, forced inclusion of Amiimals leaves this tower defence game with a bitter taste. Frankly, Dillon deserves better.
If you want a tower defense game with a bit more action, this might be the game for you. Be warned, the pacing might start feeling like a drag during longer levels with no checkpoints.
Dillon’s Dead-Heat Breakers is a welcome return for the Red Flash, but sees the muted armadillo roll back into our lives with an inconsistent gameplay experience that has many flashes of thrilling brilliance that are let down by an otherwise heavily repetitive setup.