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Curse of the Moon is the spiritual successor to Dracula’s Curse that no one saw coming. It’s a special game for early fans of the Nintendo Entertainment System and Castlevania series. I think this game will exceed players’ expectations, especially fans of Castlevania and Ninja Gaiden. At only $10, it’s a steal!
For Castlevania veterans and newcomers alike, Curse of the Moon is a simple and sweet gem that serves not just as a tribute but a fitting continuation of this very specific kind of game. It's not a clone, rather an appropriate successor.
The prospect of playing such a lovingly crafted tribute to the vintage heyday of Konami's seemingly abandoned Castlevania series more than makes up for a few out-of-place boss fights and a slightly too punitive death penalty. Bloodstained: Curse of the Moon delivers a brief but effective burst of nostalgia, and thanks to its many creative modifiers it contains enough replay value to engage (and challenge) anyone who pines for gaming's bygone days. And this isn't even the "real" Bloodstained! As appetizers go, it's substantial — nearly satisfying enough to be its own main course.
Bloodstained: Curse of the Moon keeps the lifeblood of the Castlevania series pumping with a condensed, and appropriately retro homage. It might not blaze the trail on anything new like a few other recent Inti Creates projects have, but it does exactly what it needs to do, and helps bolster the new legacy of Bloodstained proper before it's even out.
Bloodstained: Curse Of The Moon is undoubtedly aimed at a very specific audience, and you'll know if you're part of that just by looking at the screenshots. If those, combined with words such as these, make your heart sing, however, it's definitely worth your time. It's like Castlevania just decided to come soaring back into all our lives, and how can that ever be a bad thing? Exactly.
The perfect game that harkens back to classic days of the NES Castlevanias, with the same feel and style. It has some issues and is clearly made for the already built fan base, it’s still a lot of fun.
Aside from the repetition, which is, in retrospect, how many gamers got longevity out of old Castlevania games, Bloodstained: Curse of the Moon is a superb game. It is ideal for gamers who want an old-school challenge as well as an old-school game in both aesthetic and design.
Classicvanias and retro action games fans can give a chance to Bloodstained : Curse of the Moon on blind faith. This game is a beautiful, really enjoyable - even if it can considered a bit short - and vibrant tribute to Castlevania III : Dracula's Curse with some great action and platofrming, beautiful 8-Bit graphics and musics, in a new setting that we hope will fulfill ita potential with Ritual of the Night.
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All that said, Curse of the Moon is a very enjoyable old-school Castlevania homage that's well worth the price of admission—as long as you have nostalgia for those games. Those of you who have no patience for the first three Castlevania games in particular may want to give Curse a wide berth, but I daresay there are systems in place here that may tickle your fancy.
There's a big difference between being inspired by something and flat out copying it. Curse of the Moon copies Dracula's Curse and does a good job of it. So much so, that if you're a fan of Dracula's Curse, you might not even need to play Curse of the Moon. Compare that to Shovel Knight, which combined the best parts of series like Mega Man, Mario, and Ducktails, to be an excellent game in its own right which I recommend to everyone. Personally, I prefer the Shovel Knight approach to retro-inspired games, although Curse of the Moon is a great way to revisit a classic without requiring so much skill and patience to see it through to completion.
As far as throwbacks go, Bloodstained: Curse of the Moon is a worthwhile venture. It captures the essence of yesteryear's classics, while offering numerous options to comfort an audience that might be unfamiliar with that time period. The game is also quite entertaining, and the replay-value is quite high. Still, it is not possible to shake the feeling that something is missing. It's as if the developer decided the safe choice was the right one, and left all of the risk-taking up to the player. Will this game be remembered in thirty years? Only time will tell.