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If you are not a fan of simple arcade games, which it most undoubtedly is, you probably won't find much in Tempest 4000 to win you over. But for those who have any love for the series, and appreciation for the era of the arcade, you absolutely can't go wrong with this one. I prolonged this review longer than necessary because I just wasn't done playing it – and I'm still not. It's a winner.
Tempest 4000 is a euphoria induction apparatus designed to simulate the mystique of vector display technology and the ancient magnetism of exotic electricity. It is overwhelming and it is hard as shit and it doesn't care. Tempest 4000's score-chasing energy, in the wild purity of a "video game," feels like a magical retreat.
Tempest 4000 is the greatest version of an arcade classic and is absolutely worth your time. If you’re into old-school games, you owe it to yourself to pick it up. Even if you’re not, 4000 could surprise you. As your dad would say, ‘get some culture in ya’.
It was tragic to see something as great as Tempest fall into obscurity, only to have the spiritual successor taken away before it could really make its mark. As weird and whiplash-y as it is, it's just as great to see the same developer get to make a comeback and do an officially branded sequel. It feels like a dream come true, and I can't imagine how exciting this is for the folks at Llamasoft. Sure, it could have benefited from some more bells and whistles, but Tempest 4000 is the real deal, a new version of a remarkable arcade classic that isn't spoken of nearly as much as it deserves today. It doesn't feel cheap or old; it's pure game design boosted by badass music and a distinct visual style that settles comfortably into high definition. If we continue to get stuff like this from the new Atari, then sign me up.
Even if it feels incomplete, Tempest 4000 is still worth playing. The visuals remain entrancing, the music is as powerful today as when it was released, and the task of clearing baddies from webs continues to be challenging. If you can look past the roughest levels, you'll find this to be a fun and highly memorable game. Here's hoping Llamasoft gives it a little post-release polish so it can become a modern classic, just like Tempest 2000.
Jeff Minter has been able to renew the classic Tempest formula, which becomes an excellent game even after 38 years. Unfortunately, the PC version has some small but annoying technical problems.
Review in Italian | Read full review
A VR Tempest experience is a logical progression for the game that wouldn't fundamentally change the core nature of the game but it sure would enhance its trippiness.
Tempest 4000 is a love letter to fans of the original and Tempest 2000 on the Atari Jaguar, for everyone else, the game is a fun but hard to master, arcade-style, synth-heavy romp.
Tempest 4000 is a fun and highly addictive arcade-style release that is now up for grabs on PlayStation 4. The simple gameplay mechanics, fast-paced action and tripped-out visuals will keep you engaged until the end as you make your way through the hundred stages on offer. Can you make it to the final stage?
Jeff Minter's latest interpretation of this arcade classic still holds up as one of the best versions of Tempest to date, although the price and lack of changes from TxK both make it a difficult purchase to recommend at $30.
Tempest 4000 is a fun and fast-paced game that does everything previous entries in the series did, and then some. It will certainly appeal to fans of the previous releases from ages past, but it's not going to appeal to all players due to its considerable challenge, as well as its art style and very colorful presentation, since it might make some of you feel a bit overwhelmed.
I have spent countless hours playing TxK on Vita and it's one of my favourite games, so I'm disappointed that Tempest 4000 doesn't really add anything new, especially considering the higher price. It's still a great game and hopefully a patch will tone down the overzealous use of effects. This is worth a look if you are bored of cut scenes, collectables, and other frippery that clog up video games and want some serious old school arcade action.
Tempest 4000 is another Tempest game. If you are OK with that and perhaps need an excuse to retire the Vita version, then this package will be worth it. Otherwise this game feels like a relic that didn't really need the 4K upgrade.
Jeff Minter has been behind the game's previous sequels or re releases (Tempest 2000 in '94, Tempest 3000 in 2000) and it is a true rendition of the Tempest I grew up with. However, despite porting it over to the newer operational systems, I don't feel that there was enough of a difference from previous versions to warrant a release at this price point.
Look, it's a fun game, filled with flashing lights and so much digital detritus you'll need a shower after one run. But the thing is, you've played this before – not in this form in 4K on this particular format, but Tempest is Tempest and Tempest 4000 doesn't really try to be anything else.
Tempest 4000's time-tested gameplay still rings true, but some of the visual and design elements in this release add some unintended challenge. For what is ultimately an updated quarter-muncher, it has a steep price, but those looking to relive the past in 4K could do far worse than this title.