The Legend of Evil

Rating Summary

Based on 8 critic reviews
Fair Man

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Critics Recommend

Based on 8 critic reviews
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4 / 10
Nov 16, 2018

Maybe it is just the way the game is designed, maybe it is because of the poor balance, but The Legend of Evil ends up feeling like a puzzle game. It doesn't work as intended, or at least it doesn't seem like it. Without better balance, or maybe just a better explanation of what you are meant to do, this game has an unplayable campaign, but an enjoyable enough ‘arcade' mode.

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6.8 / 10.0
Oct 24, 2018

Colorful and fun, that's the way The Legend of Evil works. With a very retro style, we enjoy great battles against the good guys in this great strategy-tower defense game.

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8 / 10.0
Nov 20, 2018

The Legend of Evil is a charming strategy game. The gameplay is tricky with 20 unique tower defense levels with an extra mode. This one is worth a try.

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8 / 10.0
Dec 6, 2018

The Legend of Evil feels like a fine example of a diamond in the rough game if you're a fan of tower defense games and are looking for a challenge. The developers have stated that there's more to come for this title and honestly, I couldn't be happier as it has a lot of potential to be a truly fantastic game. I'd definitely recommend adding this gem to your Switch library.

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7.5 / 10.0
Nov 2, 2018

The Legend of Evil brings a creative and easily accessible single player Tower Defense game to the Nintendo Switch’s table. Gameplay is straightforward, but offers a lot of strategy as you progress.

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Mar 14, 2019

While The Legend of Evil has quite a bit to unlock and work towards this games difficulty kept pushing me away with frustration. Unlike other difficult games the rewards for overcoming a steep difficulty ramp just doesn't feel worth it.

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7 / 10.0
Jun 13, 2018

If you like challenging strategy and don't mind learning the game's systems and unit counters, The Legend of Evil is a light-hearted spoof on classic hero versus evil tropes.

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8 / 10
Oct 22, 2018

The Legend of Evil is a fun little game that you can complete in a few hours if you’re any good at it (you can switch over to a lower difficulty at the beginning of each level if you’re finding it particularly tricky) and with its sense of humour and lovely visuals, it’s got an awful lot of bang for your five quid (yeah, this game’s a fiver). The added Rogue Conquest mode turns the game once its head once again by making the levels procedurally generated, adding an extra layer of difficulty which brings an entirely new way to play the game right from the off. It’s all about that risk and reward.

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