J-Stars Victory Vs+ Reviews
Ultimately, J-Stars Victory VS+ only succeeds as numbers on paper, the game itself being largely disappointing. The roster have had much of what made them unique stripped down, stopping me getting truly excited about the characters I knew and preventing me getting a sense of which characters were worth me investing future time watching. The mechanics are shallow, the fanservice is surface level and it only succeeds in terms of its pure number of supported characters. Overall, I walked away rather disappointed.
Not awful, but disappointingly lazy
J-Stars Victory VS+ fumbles what should have been a glorious, celebratory experience. It's combat is banal, its design is overcomplicated and its presentation is completely halfhearted. Even so, there's a lot to be said for the pure fanservice of J-Stars Victory VS+.
J-Stars Victory VS is very playable. But, when you consider that the entire purpose of this game's existence is to act as fan service, the fact that it fails to offer the kind of fan service that would have had fans clamouring for it is incredibly disappointing. There are so many directions Namco Bandai and Spike Chunsoft could have taken Victory that to produce a merely playable brawler is just not good enough.
J-Stars Victory Vs+ is more middle-of-the-road bad— it's never especially frustrating, but it's also never especially exciting.
Manga and anime fans will no doubt get some pleasure out of the game's endless array of cameos, but viewed on its merits as a fighting game this is a clear defeat.
J-Stars Victory Vs+ is a game that has the look, but just couldn't follow through on the execution. While it may be cool to see characters like Goku and Medaka fight head to head, the fact that the act of participating in said fight isn't very fun makes the whole moment lose its magic.