Wander is a broken and hollow shell of an MMO that lacks more than just combat.
An incomplete, creatively bankrupt vacuum. If we're so starved for nonviolent experiences that this is what we champion, the industry's in worse shape than I thought.
If there's no groundwork and fundamentals in place for players to interact with one another, especially for a game with zero objectives, it's destined to fail. I can understand what Wander was trying to do, but even so, it's both nowhere near complete and polished, and sadly, completely void of fun in any way.
We really wanted Wander to be brilliant, but unfortunately, it comes across as half-baked, lacking in things to do, and underwhelming in almost every area. The developer, Wander MMO, had some grand ideas for this title – but for the most part, it's been poorly executed. There is potential here for a compelling experience – perhaps after some significant patching – but for now, it doesn't quite reach the developer's lofty, risky goals.
A completely unique idea that's unfortunately unplayable and most importantly, boring. You're better off wandering to find a better game to play.
It wouldn't be the first time that a MMO has launched flawed and then been reworked at a later date. However, it doesn't seem that the fixes that are needed to make Wander a game that is fun to play are a quick fix. The world is large but bland, the way to communicate with others is clunky and characters need a lot of work so they feel more natural to play as. Hopefully they'll get there.