Top Critic Average
Overall, Double Cross is a great meshing of different types of gameplay styles that I love. The action and the Adventure are very good for this type of platform game. It will definitely be fun for anyone who liked Mega Man or other types of adventure platformers.
The whole experience is just a lot of fun to play. While the game is completely new it somehow has some of the spirit of many of the classic platformers. The combat is surprisingly deep, the platforming is equal parts satisfying and immensely punishing, it is all brilliantly balanced.
I had a great time with Double Cross. Its wonderfully done combat and visuals, along with the creativity behind its multitude of worlds, all come to fruition in what is genuinely a fresh, exciting game.
Double Cross is a fun ride – it's a tough platformer with interesting characters that blends the futuristic feel of Mega Man with some of the classic elements of a great Mario game. Solving the mystery behind an attack on your base gives the game its own edge that makes it fun and engaging. Check it out!
With some better combat choices and animation this could have been a revolutionary release from 13AM Games, but even without that lofty goal it's a definite safe buy for anyone wanting a great new platformer.
While Double Cross doesn't break any new ground in game development, it regardless offers an honest and engaging adventure from start to finish. What this game does, it does well, providing excellent art direction, satisfying platforming, a sometimes humorous, sometimes heartbreaking story, and just enough exploration and customization to encourage repeated playthroughs. This action platformer – infused with a measured dose of RPG elements – delivers on exactly what it promises: a fun adventure for $20 or less.
While the ending was predictable early on, the journey to get there was captivating and fun, and the various unlockable abilities will surely make each players experience a unique one.
GOOD - Double Cross is a fun action game that allows your character to gain upgrades by finding secret crystals. Some of the stage designs are really great and traversal of the world is fun. Combat becomes rather boring very quickly and the story really isn’t all that compelling. Luckily you can button mash your way through the not so great parts and still have a good time with the rest of the game!
All in all there’s quite a bit to like about Double Cross, as it manages to provide some challenge without being over the top or cruel. Certainly grabbing all of the crystals on all stages would take some formidable effort, in particular the ones along the way in action-oriented stages require some serious timing, skill, and luck. What’s nice is that though the perks and skills you get as you grab these are helpful they’re also not all 100% necessary either, the most beneficial ones tend to be at the front of the list so only getting a portion of them all should give you most of what’s truly useful. While its characters and story require a little too much pointless walking around they do at least try to give the game a little more depth and interest. Where the game shines most though is with its smart use of the grapple and varied puzzles that keep you thinking and consistently challenged. It stumbles in places but overall it’s a very enjoyable title.
Double Cross is almost great. With all the different ways to use the proton slinger in this game, I definitely had a blast progressing through the levels. Unfortunately, the investigation and combat sections make for such dull interruptions that at least a third of your time spent as an agent of R.I.F.T. will be a forgettable slog.
There’s no doubting that Double Cross’ adventure is a fun one to be a part of and the level design itself is varied and on point throughout, but unfortunately some lacking combat mechanics hold it back from platforming greatness. I just never felt challenged throughout the game and with most foes easily taken down with just a bit of button mashing, it became difficult to feel particularly excited with each enemy encounter. It’s just so easy. It definitely has some neat ideas on show though and platforming-adventure fans will have fun making their way to the end of Double Cross’ tale – it’s just a shame that it doesn’t deliver in all areas of its design.
We'd be lying if we said that Double Cross wasn't disappointing; after the raucously enjoyable platforming offered up by Runbow, this is an underwhelming follow up that never manages to hit the same highs. Though Double Cross has an interesting premise and some exceptionally well-designed levels, it's weighed down by a series of ho-hum gameplay elements that aren't adequately fleshed out and give the overall experience something of an identity crisis.
Double Cross on the Nintendo Switch is a game that tries to check too many boxes. It gets the job done on some instances, namely when it proposes an action and platforming experience, but it ends up becoming too dull and lacklustre when it comes to its combat and detective components. While some gameplay mechanics are well implemented, others turn out to be too stale and performance issues don't help to the overall experience.
Review in Portuguese | Read full review
Double Cross doesn't do anything bad as a Jump'n'Run, but has hardly any charm, can't set its own mark in any way and is hardly worth mentioning on the Nintendo Switch compared to the strong competition.
Review in German | Read full review