Excellent platforming action elevates Double Cross, but weak combat and a half-baked mystery-solving element keep it from reaching great heights.
Double Cross is an up and down ride, but I can’t shake the feeling that there’s another dimension out there.
With some better combat choices and animation this could have been a revolutionary release from 13AM Games, but even without that lofty goal it's a definite safe buy for anyone wanting a great new platformer.
Definitely not the best game, but definitely not the worst, at least you wouldn't wind up being doubly cross after playing this.
Double Cross suffers from underwhelming combat and bland levels but makes up for it with a good story and fun platforming.
Double Cross is a pretty good platformer with an interesting story and stage mechanics, but the game itself feels a tad too easy and short.
While the ending was predictable early on, the journey to get there was captivating and fun, and the various unlockable abilities will surely make each players experience a unique one.
As it is, though, there's too much in Double Cross that either bores or frustrates for the quality moments to be worth struggling towards.
Double Cross for PC and Nintendo Switch feels quite unoriginal and bland despite coming from the team that gave us the excellent Runbow.
We'd be lying if we said that Double Cross wasn't disappointing; after the raucously enjoyable platforming offered up by Runbow, this is an underwhelming follow up that never manages to hit the same highs. Though Double Cross has an interesting premise and some exceptionally well-designed levels, it's weighed down by a series of ho-hum gameplay elements that aren't adequately fleshed out and give the overall experience something of an identity crisis.