Double Cross Reviews
Excellent platforming action elevates Double Cross, but weak combat and a half-baked mystery-solving element keep it from reaching great heights.
We'd be lying if we said that Double Cross wasn't disappointing; after the raucously enjoyable platforming offered up by Runbow, this is an underwhelming follow up that never manages to hit the same highs. Though Double Cross has an interesting premise and some exceptionally well-designed levels, it's weighed down by a series of ho-hum gameplay elements that aren't adequately fleshed out and give the overall experience something of an identity crisis.
Definitely not the best game, but definitely not the worst, at least you wouldn't wind up being doubly cross after playing this.
Double Cross for PC and Nintendo Switch feels quite unoriginal and bland despite coming from the team that gave us the excellent Runbow.
Double Cross is an up and down ride, but I can’t shake the feeling that there’s another dimension out there.
With some better combat choices and animation this could have been a revolutionary release from 13AM Games, but even without that lofty goal it's a definite safe buy for anyone wanting a great new platformer.
While the ending was predictable early on, the journey to get there was captivating and fun, and the various unlockable abilities will surely make each players experience a unique one.
13AM Games' Double Cross has some solid ideas but it can't quite deliver an outstanding platformer.
Double Cross is a pretty good platformer with an interesting story and stage mechanics, but the game itself feels a tad too easy and short.
Double Cross on the Nintendo Switch is a game that tries to check too many boxes. It gets the job done on some instances, namely when it proposes an action and platforming experience, but it ends up becoming too dull and lacklustre when it comes to its combat and detective components. While some gameplay mechanics are well implemented, others turn out to be too stale and performance issues don't help to the overall experience.
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As it is, though, there's too much in Double Cross that either bores or frustrates for the quality moments to be worth struggling towards.
I had a great time with Double Cross. Its wonderfully done combat and visuals, along with the creativity behind its multitude of worlds, all come to fruition in what is genuinely a fresh, exciting game.
Double Cross is a fun ride – it's a tough platformer with interesting characters that blends the futuristic feel of Mega Man with some of the classic elements of a great Mario game. Solving the mystery behind an attack on your base gives the game its own edge that makes it fun and engaging. Check it out!
Double Cross suffers from underwhelming combat and bland levels but makes up for it with a good story and fun platforming.
Double Cross is unique on many levels and is strongly recommended for young kids and parents.
Overall, Double Cross is a great meshing of different types of gameplay styles that I love. The action and the Adventure are very good for this type of platform game. It will definitely be fun for anyone who liked Mega Man or other types of adventure platformers.
The setting and characters deserve a sequel—indeed one is teased in a post-credits scene—with a greater focus on what 13AM does best: platforming.
Double Cross is almost great. With all the different ways to use the proton slinger in this game, I definitely had a blast progressing through the levels. Unfortunately, the investigation and combat sections make for such dull interruptions that at least a third of your time spent as an agent of R.I.F.T. will be a forgettable slog.
I had fun with Double Cross thanks to its gameplay mechanics, quirky investigation stuff, and it's solid and entertaining writing.
Double Cross features superb and challenging 2D platforming with an awesome upgrade system that relies on finding collectibles.