Excellent platforming action elevates Double Cross, but weak combat and a half-baked mystery-solving element keep it from reaching great heights.
Double Cross is an up and down ride, but I can’t shake the feeling that there’s another dimension out there.
Definitely not the best game, but definitely not the worst, at least you wouldn't wind up being doubly cross after playing this.
With some better combat choices and animation this could have been a revolutionary release from 13AM Games, but even without that lofty goal it's a definite safe buy for anyone wanting a great new platformer.
Double Cross is a pretty good platformer with an interesting story and stage mechanics, but the game itself feels a tad too easy and short.
While the ending was predictable early on, the journey to get there was captivating and fun, and the various unlockable abilities will surely make each players experience a unique one.
Double Cross suffers from underwhelming combat and bland levels but makes up for it with a good story and fun platforming.
As it is, though, there's too much in Double Cross that either bores or frustrates for the quality moments to be worth struggling towards.
Double Cross for PC and Nintendo Switch feels quite unoriginal and bland despite coming from the team that gave us the excellent Runbow.
I had a great time with Double Cross. Its wonderfully done combat and visuals, along with the creativity behind its multitude of worlds, all come to fruition in what is genuinely a fresh, exciting game.
We'd be lying if we said that Double Cross wasn't disappointing; after the raucously enjoyable platforming offered up by Runbow, this is an underwhelming follow up that never manages to hit the same highs. Though Double Cross has an interesting premise and some exceptionally well-designed levels, it's weighed down by a series of ho-hum gameplay elements that aren't adequately fleshed out and give the overall experience something of an identity crisis.
Double Cross is unique on many levels and is strongly recommended for young kids and parents.
Double Cross is a fun ride – it's a tough platformer with interesting characters that blends the futuristic feel of Mega Man with some of the classic elements of a great Mario game. Solving the mystery behind an attack on your base gives the game its own edge that makes it fun and engaging. Check it out!
I had fun with Double Cross thanks to its gameplay mechanics, quirky investigation stuff, and it's solid and entertaining writing.
Double Cross is almost great. With all the different ways to use the proton slinger in this game, I definitely had a blast progressing through the levels. Unfortunately, the investigation and combat sections make for such dull interruptions that at least a third of your time spent as an agent of R.I.F.T. will be a forgettable slog.
Double Cross features superb and challenging 2D platforming with an awesome upgrade system that relies on finding collectibles.
The whole experience is just a lot of fun to play. While the game is completely new it somehow has some of the spirit of many of the classic platformers. The combat is surprisingly deep, the platforming is equal parts satisfying and immensely punishing, it is all brilliantly balanced.
While Double Cross doesn't break any new ground in game development, it regardless offers an honest and engaging adventure from start to finish. What this game does, it does well, providing excellent art direction, satisfying platforming, a sometimes humorous, sometimes heartbreaking story, and just enough exploration and customization to encourage repeated playthroughs. This action platformer – infused with a measured dose of RPG elements – delivers on exactly what it promises: a fun adventure for $20 or less.
Double Cross doesn't do anything bad as a Jump'n'Run, but has hardly any charm, can't set its own mark in any way and is hardly worth mentioning on the Nintendo Switch compared to the strong competition.
Review in German | Read full review
All in all there’s quite a bit to like about Double Cross, as it manages to provide some challenge without being over the top or cruel. Certainly grabbing all of the crystals on all stages would take some formidable effort, in particular the ones along the way in action-oriented stages require some serious timing, skill, and luck. What’s nice is that though the perks and skills you get as you grab these are helpful they’re also not all 100% necessary either, the most beneficial ones tend to be at the front of the list so only getting a portion of them all should give you most of what’s truly useful. While its characters and story require a little too much pointless walking around they do at least try to give the game a little more depth and interest. Where the game shines most though is with its smart use of the grapple and varied puzzles that keep you thinking and consistently challenged. It stumbles in places but overall it’s a very enjoyable title.