Top Critic Average
Dark Devotion has a lot going for it. Sadly, the cons outweigh the pros and drop in several systems that really need to be fleshed out before the game can shine. Until that happens, this game will leave you frustrated and lost, which isn't a good feeling.
One of the things I love about 2D action games is learning a level like the back of your hand, and what I love about roguelikes is picking a starting build and trying to go as far as you can with it. This marries the two into something that, while it may not be for everyone, is definitely for me.
If you're looking for a good Soulslike, or an RPG with roguelike elements and platforms, with a very well-managed Pixel Art, surely here you have a really interesting purchase for your library.
Review in Spanish | Read full review
While Dark Devotion is in no way a perfect Souls-like or metroidvania, it's definitely a pleasant mix of those two "genres." Some of the design choices at hand can make the experience feel a bit repetitive, and even annoying at times, but, as a whole, this is a pretty solid recommendation for lovers of challenging action-adventures with a dreadful atmosphere.
Dark Devotion takes some very important cues from the Souls formula (artstyle, combat) but forgets the most prevalent one: Designing a game just to be punishing isn’t engaging. Punishing should be a learning tool, not a way to increase its length.
Review in Portuguese | Read full review
There’s a lot to unpack there, right? But it’s about something fundamental to gaming. A transcendentally beautiful or superlatively fun game can overcome storytelling weaknesses.
Dark Devotion looks good and clearly has a lot of imagination behind it, but the systems that keep repeating throughout the game don't do much except getting you lost, confused, or frustrated.