If you're looking for a good Soulslike, or an RPG with roguelike elements and platforms, with a very well-managed Pixel Art, surely here you have a really interesting purchase for your library.
Review in Spanish | Read full review
There’s a lot to unpack there, right? But it’s about something fundamental to gaming. A transcendentally beautiful or superlatively fun game can overcome storytelling weaknesses.
Dark Devotion is an enjoyable souls-like action RPG, despite being a bit derivative.
Review in Italian | Read full review
Dark Devotion looks good and clearly has a lot of imagination behind it, but the systems that keep repeating throughout the game don't do much except getting you lost, confused, or frustrated.
Dark Devotion is intriguing, but design problems and cumbersome combat do their best to keep it from reaching its full potential.
Dark Devotion has a lot going for it. Sadly, the cons outweigh the pros and drop in several systems that really need to be fleshed out before the game can shine. Until that happens, this game will leave you frustrated and lost, which isn't a good feeling.
This souls-inspired roguelite frustrates just as often as it entertains.
While Dark Devotion suffers from several easy-to-fix flaws that stop it being perfect, it remains a deep, dark and engaging action RPG.
Dark Devotion is a well-crafted 2D souls-like action game. The combat system is solid, and the 2D open world is impressive as well.
Review in Chinese | Read full review
While Dark Devotion is in no way a perfect Souls-like or metroidvania, it's definitely a pleasant mix of those two "genres." Some of the design choices at hand can make the experience feel a bit repetitive, and even annoying at times, but, as a whole, this is a pretty solid recommendation for lovers of challenging action-adventures with a dreadful atmosphere.
Get ready to die with another killer 2D souls-like that flips the script in several ways for a refreshing take on the genre.
Dark Devotion takes some very important cues from the Souls formula (artstyle, combat) but forgets the most prevalent one: Designing a game just to be punishing isn’t engaging. Punishing should be a learning tool, not a way to increase its length.
Review in Portuguese | Read full review
One of the things I love about 2D action games is learning a level like the back of your hand, and what I love about roguelikes is picking a starting build and trying to go as far as you can with it. This marries the two into something that, while it may not be for everyone, is definitely for me.
Dark Devotion is an innovative indie that is excellent in all but one area.