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Omega Labyrinth Life is a colorful, well-produced roguelike dungeon game with a lot of cheesecake, set in the world of Japanese schoolgirls. The nice part is that you can participate with that aspect of the game to whatever degree you like, and there's a pretty fun game with some decent writing to season it all.
Omega Labyrinth Life is a Whopper of a game – delicious and juicy on the poster, but it's really just salt and stodge. If you're after some decent dungeon-crawling filler, it certainly does the job and there's pleasure to be had, but there are far cheaper, more adventurous meals on Switch eShop that are ultimately more satisfying and won't leaving you feeling mildly guilty. If you're a curious onlooker whose interest is piqued, we'd wait for a sale; fanservice isn't enough to justify the asking price at launch for anybody but diehard Omega Labyrinth devotees.
Omega Labyrinth Life is as niche as it gets. Even with this game being a clear example of the changes in the recent gaming climate, it is a solid product and Dungeon Crawler, Rouge-Like. It does have its flaws, such as basic models and some few quality of life issues like its menus and traversing the campus of the academy. If you are looking to add another fan-service title for the Nintendo Switch library, then this is a solid addition to the collection. The game knows you want service, and it offers it in spades. Enjoy your stay at the academy.
Whether or not the fanservice is too much for players or just a natural evolution of the boundary-pushing booby game genre, one thing that is certain about Omega Labyrinth Life is that it is not that good. The dungeon crawling, which is how you'll spend about 75% of your time with the game, simply isn't up to snuff with its contemporaries and tending to the Grand Garden lacks the depth an activity like that should have. It's just a top-to-bottom boring experience, and no amount of lady spray on my Switch screen can change that.
It's a shame that Labyrinth Life didn't choose to go the route of Criminal Girls 2, where it released with mini-games in tact but had artwork that was redrawn by the original Japanese team to be a bit less smutty. Releasing the game without many of the naughty mini-games means that you see it for what it truly is; an uninspiring dungeon crawler that, apart from the challenge dungeons, is a bit of a dull slog to play through.
Labyrinth Life is half a game: the gameplay is sacrificed in order for the fanservice to reach its intended audience, but its own fanservice was compromised by circumstances outside of the publisher's reach.
Review in Portuguese | Read full review