Sin Slayers aims to meld two genres together into one tasty soup but instead creates a nasty black goop.
We didn't like the art style that much and the story is almost non-existent, but the challenging gameplay more than made up for that.This game has a fun combat and the sins system is unique to this game.
Review in Arabic | Read full review
It feels wrong to say that Sin Slayers has disappointed me. The idea is interesting, and I'm sure that with a few patches they will be able to fix my main complaint: after a while it gets boring to play. This in a roguelite, which relies on constant repetition of situations, is unforgivable. Although some ideas are interesting, the game doesn't quite measure up at this point. It's just a doorway.
Review in Spanish | Read full review
Sin Slayers fails to grasp what made the JRPG “classics” so great, and instead delivers a dull and predictable plot along with a combat system that drags on for far too long.
Review in Portuguese | Read full review
There are so few events with such minimal upsides that it’s usually best to walk away from every single one, and that, combined with the forgettable story and bizarre difficulty spikes and valleys, leaves the gameplay feeling like a grindy jRPG that just happens to have extra steps and annoyances.
Sin Slayers will appeal to fans of modern and classic JRPGs alike. With a simple battle system, yet complex sin mechanic, mixed with procedurally generated levels and seven distinct regions to explore, Sin Slayers never feels repetitive. Created by a small team of five in Russia, this game is a breath of fresh air in a crowded year for games. One negative is the translation of the narrator in that sometimes what he says doesn’t match what is written in the subtitles. But that’s a small complaint that never really takes away from the experience.