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There’s slow-burn greatness in Phoenix Point. It’s a game where you might be exploring a site, bracing for ambush, but instead find an abandoned theme park dedicated to a novelty boy band of hedge fund managers called the Lucrative Lads.
Die hard fans of XCOM will likely fall in love with Phoenix Point, a hard-as-nails challenge that offers procedurally-generated replayability and a suite of tactics to help you thrive on and off the battlefield.
Phoenix point is a little rough around the edges, but if you manage to look past its bugs you'll be treated to one of the most nuanced and entertaining turn-based strategy games to arrive in quite some time.
Phoenix Point for me was just a blast. Literally and figuratively if you ask my enemies. Amazingly designed for one of the best damned Squad Based Turn Based Tactics that I’ve played in a long time, I fully recommend it to anyone that’s had their eye on it. Going back… two years to a sponsored Facebook post? It’s been worth the wait and even with its very late entry into the year, is hitting my 2019 Games of the Year list. Thank you Snapshot Games!
Phoenix Point may not be as good as XCOM, and it may not be as narratively intriguing as Phantom Doctrine, but it still feels like a benchmark that similar games will be gauged against for years to come.
Phoenix Point may not meet the legacy of its celebrated forebear X-Com, but then few games ever will. Elegant, atmospheric, and energetic, Gollop's latest remains remarkably hard to put down. Will Freeman
Even though it doesn’t reinvent the wheel, at the end of the day, strategy fans – and certainly XCOM fans – will enjoy the improvements that Phoenix Point makes, especially if this is just the beginning.
Phoenix Point’s blend of combat, research management and global exploration is thoroughly compelling, even if the factions can be a little trying. Whether you’ve got fond memories of Julian Gollop’s original game or not, he and his team have taken old school strategy and dragged it kicking, screaming and gurgling into the modern day.
Phoenix Point is an entertaining experience for all of those who interested in the tactical-strategy genre. It mostly uses the same elements that we'd seen in the XCOM series, but thanks to several new features, the gameplay distinguishes itself from XCOM. However, you have to get along with some disappointing technical issues.
If you are familiar with the genre, you know what to expect with Phoenix Point. Little flourishes, like letting you manually aim your shots, inject some new life into a fairly predictable genre.
The gameplay of Phoenix Point is similar to the X-COM series but introduces tons of dazzling innovation. It's hard to get started but once you master all the strategies you will become a die-hard fan. The biggest problem, for now, is that the game suffers a lot of annoying bugs.
Review in Chinese | Read full review
None of those points deter from my overall enjoyment of Phoenix Point, though. It's a fantastic game, and I'm excited to see what Gollup has in mind for DLC. I certainly plan to play more of this game and improve my tactics. At the moment, my only Phoenix-like revival skills lie in save scumming.
Surely an interesting game, Phoenix Point nevertheless suffers from some opaque mechanics and too much micromanagement. Julian Gollop is proposing a valid spin on the X-COM formula, but Firaxis' War of the Chosen remains a bridge too far.
Review in Italian | Read full review
Phoenix Point does not revolutionize turn-based strategy gameplay, but X-COM fans will feel right at home. If you're been itching for some more X-COM, with a little bit of Civilization mixed in then Phoenix Point is right up your alley. 39.99 USD is about right for this game, and is enough to justify the price tag.
Phoenix Point will appeal to you if you're a big fan of the new XCOM games but wish they had more complexity. If you're turned off by punishing strategy and a hands-off approach, Phoenix Point is not for you.
Phoenix Point is a collection of fantastic new ideas installed on the solid foundations of the X-COM franchise. While it lacks the content to offer the replay value of the more recent X-COM games, it's still a great game that will test your strategic mettle to its very limits.
Phoenix Point is a very cautious game, a repetition almost as it is of the formula of the original X-COM and those made by Firaxis. The title developed by Snapshot tries to take some steps forward, to dismantle some science fiction clichés with a much more avant-garde approach to narrative than the congeners, but dissolves most of the intentions because they are voluntarily trapped in traditionalism.
Review in Italian | Read full review
Phoenix Point’s great aspects do eventually shine through, as long as you’re willing to weather some fairly harsh storms and deal with lackluster onboarding and presentation.
Phoenix Point is a great tactical game with interesting diplomatic features and a user-friendly interface, which suffers from the same type of missions closer to the final and incredible peaks of difficulty due to an artificial intelligence system that adapts to your battle tactics and in combination with randomly created stages turns some maps into impossible challenges. I hope that in the console release this brutal level of difficulty will still be fixed.
Review in Russian | Read full review
Whether you're jumping directly from XCOM, or jumping in completely oblivious to what the genre entails, there's a lot to like in Phoenix Point's pleasant assortment of boots-on-the-ground tactics and overhead, commandeering strategy.
Phoenix Point successfully introduces a slew of new features and mechanics that sufficiently evolve the XCOM-inspired genre of strategy games, though is brought down by some buggy, wonky, and unbalanced implementation of some mechanics.
The creator of XCOM returns with some interesting new ideas, but without the budget or time to refine them Phoenix Point struggles to offer a viable alternative to its more established rival.
Phoenix Point fits firmly on the foundation of modern XCOM, but rethinks combat with an action point system and the ability to free aim. While the latter seems like a gimmick, it's actually a wonderful tactical option that pushes the strategy forward. It's a shame then that a reliance on procedural generation leads to a lack of variety, weapon balance isn't great, and the technical execution is rough. Phoenix Point is a great starting point for something amazing, but it's not quite there yet.
Phoenix Point is a good try at capturing some of that XCOM magic, but it falls short of being great. I found myself enjoying the experience, but at the same time, couldn't help feel that something was missing. Hopefully it's something that can improve in a sequel, if it ever comes.
Despite a bunch of interesting ideas, Phoenix Point rarely offers a viable alternative to the many other games of the same genre. Greatly unbalanced, unpolished and poorly optimized, the game by the creator of the X-Com series is but a shadow of Gollop's past.
Review in Italian | Read full review
Phoenix Point comes from the creator of the original XCOM, and as such you'd think it'd be an imperious, spiritual successor to the pre-Fireaxis series. Instead, it's a decent if disappointing addition in its current state and in dire need of some TLC from its creator.
With the pedigree and ideas going into this, Phoenix Point should have been much, much better than it is. The cool ideas are overshadowed by ever-present bugs, glitches, and hiccups that constantly get in the way of the player. Even excusing these, the ideas and presentation come off as incredibly bland very soon into the adventure. Little customization, little options, and little reason to care about your soldiers or base, round out reasons this is in need of massive updates and overhauls if it is to be saved.