Top Critic Average
Phoenix Point's more complex take on the classic X-COM formula has some great ideas, but most of them feel experimental and in need of fine-tuning and balance.
Strategically delicious, Phoenix Point's biggest problem is lackluster technical execution.
Phoenix Point carries Gollop's legacy forward capably, if conservatively.
The creator of XCOM returns with some interesting new ideas, but without the budget or time to refine them Phoenix Point struggles to offer a viable alternative to its more established rival.
Phoenix Point fits firmly on the foundation of modern XCOM, but rethinks combat with an action point system and the ability to free aim. While the latter seems like a gimmick, it's actually a wonderful tactical option that pushes the strategy forward. It's a shame then that a reliance on procedural generation leads to a lack of variety, weapon balance isn't great, and the technical execution is rough. Phoenix Point is a great starting point for something amazing, but it's not quite there yet.
Surely an interesting game, Phoenix Point nevertheless suffers from some opaque mechanics and too much micromanagement. Julian Gollop is proposing a valid spin on the X-COM formula, but Firaxis' War of the Chosen remains a bridge too far.
Review in Italian | Read full review
Like XCOM, then, Phoenix Point is a gripping tactical strategy game.
Die hard fans of XCOM will likely fall in love with Phoenix Point, a hard-as-nails challenge that offers procedurally-generated replayability and a suite of tactics to help you thrive on and off the battlefield.
There’s slow-burn greatness in Phoenix Point. It’s a game where you might be exploring a site, bracing for ambush, but instead find an abandoned theme park dedicated to a novelty boy band of hedge fund managers called the Lucrative Lads.
If you are familiar with the genre, you know what to expect with Phoenix Point. Little flourishes, like letting you manually aim your shots, inject some new life into a fairly predictable genre.