Top Critic Average
SELF is an unusual experience. While at first it may seem like a visual novel, the game turns out to be something else...what that is, though, is not very clear. Its main asset is undoubtedly the soundtrack and a pair of headphones will certainly make wonders but its plot turns out to be passable, dull and easy to ignore, which goes against the nature of a candidate to be a visual novel. Overall, this is a game that doesn't stand out in neither a positive nor a negative way, and one which will be easily forgotten after finished.
Review in Portuguese | Read full review
SELF rejects the power-building, level-gaining escapism that typifies the majority of pop games.
A delightfully presented text adventure that relies too heavily on replaying old dialogue — even if the actual story is good, it may not be interesting enough to make you persevere.
SELF is a joyously unsettling experience, entertaining and mind-bending in equal measure and one that will stay with you long after you’re done.
I felt for this child and wanted to do everything I could to help them. The game had me hooked in that way, but unfortunately, it squandered that enthusiasm away through some questionable storytelling devices and lackluster mini game sections. As purely a story experience, this is one I can recommend, if you can get through the broken-up design choice, but for those looking for anything else outside of a sorrowful and sinister puzzler, this is probably one you can leave behind.
Although a lot of the Kafkaesque story beats, like the father-son relationship and the surreal, absurdist scenarios the boy found himself in, were unique and initially interesting; SELF just didn’t have the metamorphosis it needed to turn into something greater.