Top Critic Average
By making Slow Down, Bull so needlessly challenging and frustrating, Insomniac Games has diluted its purpose and made something that instead of helping relieve stress, only serves as yet another source of it.
If the exploit I found hadn't been so game breaking, I'd have rated Slow Down, Bull higher. It's a very decent game for the price, and I'm happy to see more titles like this coming from well-known studios.
Slow Down, Bull is a delightful casual experience about dealing with stress and learning to cope with a desire for perfection. Even so, it can get quite frustrating as progress through its campaign and the controls take a bit of time to get used to, both while using a mouse and keyboard configuration or a controller. The lack of 1080p resolution support is also a bit of a disappointment.
Can you be angry at a game that examines frustration? Slow Down, Bull explores the aggressive relationship between creative inhibition and self-expression—and completely stresses the player out in the process. That's (probably) the point, but Slow Down, Bull may be a little too sharp to handle without an informed sense of patience.
A cute and colorful game that oozes with a childlike charm. While it won't be winning any awards, it is well designed and an enjoyable game to play for some stress relief
Some gamers may be put off by the game's visuals or basic concept, but those that give it a chance will find an enjoyable game. It has a nice sense of challenge as you need to figure out the best way to collect the art supplies within the time-limit, while keeping Esteban from becoming Jake LaMotta (a raging bull, if you don't get the reference).
In the end, Slow Down, Bull is a game that has been created for a very worthy cause, though it's difficult to recommend it outside of the charitable donation that will come with purchasing it.
The concept was cute, but the game wasn't fun at all. The papercraft-like kindergarten art style fits it but it could be executed way better than 5 different backgrounds on the floor and some popsicle sticks as walls. The game gets boring and repetitive and it plays like a game made for mobile, which confuses me as to why it came out on PC, but at least 30% of the sales money will go to charity.