Project AETHER: First Contact Reviews
Arcade games are still alive and still cool. Try project Aether and you will see. It's just too short.
Review in Slovak | Read full review
As I've stated many times I'm a big fan of classic arcade shooting so when titles take that style of play and run with it, trying to add in some new spice, I'm always down to check it out...
With its bite-sized campaign, this title probably isn’t going to keep you busy for too long. However, between the game’s various difficulty modes and an assortment of unlockable weapons to experiment with, there’s more than enough here to keep you glued to your Switch for a weekend. If you’re a fan of both twin-stick and bullet hell shooters and are looking for a game that scratches that score-chasing itch, Project Aether: First Contact delivers just that.
While the genre doesn’t usually appeal to more than a niche audience, Sleepy Spider Studios sure did one heck of an amazing job making it both readily accessible to newer players, as well as adding features that will excite veterans of the genre like myself to keep playing. With many optional trials and a boss rush and survival mode, there’s definitely a lot that Project AETHER can provide, despite how short the main campaign may feel. Whether you’re a bullet hell veteran or just looking for a top-down shooter style gameplay, Project AETHER aims to please.
All 9 levels are paced well, being superbly balanced so that they’re doable but difficult, and the combination of Project AETHER‘s ubiquitous leaderboard and numerous short challenge levels allow it to last longer than you’d expect given its relatively brief campaign length. It’s not all sunshine and rainbows, however; there are a fair number of bugs to contend with, and some of the stages have backgrounds that are a dull orange or red that obscures enemy projectiles in an annoying way.