Control: The Foundation Reviews
The Foundation is a nice addition to the Control-verse, clocking in around 4-5 hours to complete. It’s not doing anything groundbreaking, but it is more of the same, which is a damn good thing in Control’s case. Yes, it would have been nicer for the missions to have been a bit more dynamic, but the world-building and the storytelling continue to be one of Control’s major selling points. With the next expansion set to expand the lore even further with connections to Alan Wake, it feels like Remedy is in it for the long haul.
It's a pleasure to dive back into Control, and that's why I genuinely enjoyed my time with The Foundation. I still love hunting down every research note and every minute-long audio file -- anything to fill in more of the lore gaps in this bizarre, enigmatic world. This expansion does all of that even if it's ultimately left feeling inconsequential. Ironically, The Foundation fails to build on the excellent structure Remedy already built with Control.
By adding a couple more powers that slightly improve frenetic combat and having collectibles and a story that continually outweird themselves in inventive ways, Remedy has shown that Jesse is fit for the job of director and hopefully just getting started.
If the world of Control is your thing, the Foundation delivers. If you want more fights and cool situations with rogue Altered Items, it sounds like you're better off waiting for the next DLC.
Every so often, The Foundation produces a spark of what made the original campaign so memorable.
Control's first major DLC expansion is a wonderful return to this weird world, even if it doesn't take any huge risks.